📄 scriptdocengine.h
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#if !defined(AFX_SCRIPTDOCENGINE_H__18990D65_3474_11D2_8F0B_F54176DCF130__INCLUDED_)
#define AFX_SCRIPTDOCENGINE_H__18990D65_3474_11D2_8F0B_F54176DCF130__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ScriptDocEngine.h : header file
//
#include "ScriptEngine.h"
class CScriptDocument;
/////////////////////////////////////////////////////////////////////////////
// CScriptDocEngine command target
class CScriptDocEngine : public CScriptEngine
{
DECLARE_DYNAMIC(CScriptDocEngine)
public:
CScriptDocEngine();
virtual ~CScriptDocEngine();
// Attributes
public:
CScriptDocument* GetDocument() const
{
return m_pDoc;
}
void SetDocument(CScriptDocument* pDoc)
{
m_pDoc=pDoc;
}
// Operations
public:
virtual HRESULT OnGetItemInfo(
/* [in] */ LPCOLESTR pstrName,
/* [in] */ DWORD dwReturnMask,
/* [out]*/ IUnknown** ppUnknownItem,
/* [out]*/ ITypeInfo** ppTypeInfo);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CScriptDocEngine)
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CScriptDocEngine)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
CScriptDocument* m_pDoc;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SCRIPTDOCENGINE_H__18990D65_3474_11D2_8F0B_F54176DCF130__INCLUDED_)
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