📄 ~childview.~h
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// ChildView.h : interface of the CChildView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_CHILDVIEW_H__07910022_7B24_4084_A121_200EEF57B600__INCLUDED_)
#define AFX_CHILDVIEW_H__07910022_7B24_4084_A121_200EEF57B600__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Traveling.h"
#include <afxtempl.h>
/////////////////////////////////////////////////////////////////////////////
// CChildView window
class CChildView : public CWnd
{
// Construction
public:
CChildView();
// Attributes
public:
CList<POINT,POINT> m_cityList;
private:
void MallocMemory();
void DrawDistence(POINT s,POINT d,int distence,CPaintDC &dc);
void ReleaseMemory();
BITMAP bmp;
CTraveling trav;
int m_cityCount;
CBitmap m_bmCity;
bool lsAddingList;
int *order;
int *a;
int **b;
int m_minDistence;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChildView)
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CChildView();
// Generated message map functions
protected:
//{{AFX_MSG(CChildView)
afx_msg void OnPaint();
afx_msg void OnBegin();
afx_msg void OnReset();
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHILDVIEW_H__07910022_7B24_4084_A121_200EEF57B600__INCLUDED_)
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