📄 mycollision1view.h
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// MyCollision1View.h : interface of the CMyCollision1View class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_)
#define AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "vector.h"
#include "matrix33.h"
#include "tray.h"
#include "image.h"
#include <mmsystem.h>
struct Plane
{
CVector _Position;
CVector _Normal;
};
// 圆柱体结构
struct Cylinder
{
CVector _Position;
CVector _Axis;
double _Radius;
};
// 爆炸效果结构
struct Explosion
{
CVector _Position;
float _Alpha;
float _Scale;
};
class CMyCollision1View : public CView
{
protected: // create from serialization only
CMyCollision1View();
DECLARE_DYNCREATE(CMyCollision1View)
// Attributes
public:
CMyCollision1Doc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMyCollision1View)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CMyCollision1View();
/////////////////////////////////////////////////////////////////
//添加成员函数与成员变量
BOOL RenderScene();
BOOL SetupPixelFormat(void);
void SetLogicalPalette(void);
BOOL InitializeOpenGL(CDC* pDC);
HGLRC m_hRC; //OpenGL绘制描述表
HPALETTE m_hPalette; //OpenGL调色板
CDC* m_pDC; //OpenGL设备描述表
/////////////////////////////////////////////////////////////////
int Init(GLvoid);
int TestIntersionPlane(const Plane& plane,const CVector& position,const CVector& direction, double& lamda, CVector& pNormal);
int TestIntersionCylinder(const Cylinder& cylinder,const CVector& position,const CVector& direction, double& lamda, CVector& pNormal,CVector& newposition);
void LoadGLTextures();
void InitVars();
void idle();
int FindBallCol(CVector& point, double& TimePoint, double Time2, int& BallNr1, int& BallNr2);
CImage m_MyImage;
Plane pl1,pl2,pl3,pl4,pl5; // 房子中的5个平面
Cylinder cyl1,cyl2,cyl3; // 房子中的2个圆柱体
GLUquadricObj *cylinder_obj;
GLuint texture[4], dlist; // 保存纹理对象和显示列表
Explosion ExplosionArray[20]; // 每次保存最多20个爆炸对象
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CMyCollision1View)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnDestroy();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in MyCollision1View.cpp
inline CMyCollision1Doc* CMyCollision1View::GetDocument()
{ return (CMyCollision1Doc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_)
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