📄 play.pas
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unit play;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, ComCtrls, ImgList, StdCtrls, Menus;
type
TForm1 = class(TForm)
Animate1: TAnimate;
MainMenu1: TMainMenu;
file1: TMenuItem;
open1: TMenuItem;
close1: TMenuItem;
N1: TMenuItem;
exit1: TMenuItem;
control1: TMenuItem;
play1: TMenuItem;
stop1: TMenuItem;
forward1: TMenuItem;
backward1: TMenuItem;
display1: TMenuItem;
tool1: TMenuItem;
frame1: TMenuItem;
playButton: TButton;
stopButton: TButton;
forwardButton: TButton;
backButton: TButton;
frameTrack: TTrackBar;
ImageList1: TImageList;
ImageList2: TImageList;
OpenDialog1: TOpenDialog;
procedure open1Click(Sender: TObject);
procedure playButtonClick(Sender: TObject);
procedure stopButtonClick(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
procedure TForm1.open1Click(Sender: TObject);
begin
if opendialog1.Execute then
begin
with animate1 do
begin
filename:=opendialog1.FileName;
open:=true;
startframe:=1;
stopframe:=framecount;
end;
end;
end;
procedure TForm1.playButtonClick(Sender: TObject);
begin
{animate1.Play();};
end;
procedure TForm1.stopButtonClick(Sender: TObject);
begin
animate1.Stop;
end;
end.
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