📄 cserverlogic.h
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// Copyright (C) 1991 - 1999 Rational Software Corporation
#if defined (_MSC_VER) && (_MSC_VER >= 1000)
#pragma once
#endif
#ifndef _INC_CSERVERLOGIC_3D19D50B035E_INCLUDED
#define _INC_CSERVERLOGIC_3D19D50B035E_INCLUDED
//##ModelId=3D19D50B035E
class CServerLogic
{
public:
//##ModelId=3D19D50B037C
CServerLogic();
//##ModelId=3D19D50B03D6
CServerLogic(CPtrList* pListFourUser);
//##ModelId=3D19D50C008F
void InitBridgeGame(CPtrList* pListFourUser);
//开始叫牌过程
//##ModelId=3D19D50C00D5
void DoCallCard(void );
//开始打牌过程
//##ModelId=3D19D50C0125
void DoPopCard(void );
//结束本次比赛
//##ModelId=3D19D50C0175
void DoPlayEnd(void );
//##ModelId=3D19D50C01BB
void SetCurNum(int nCurNum);
//##ModelId=3D19D50C01F7
int GetCurNum(void );
//##ModelId=3D19D50D002C
BYTE GetPhase(void );
//##ModelId=3D19D50D005E
void SetPhase(BYTE bytePhase);
//##ModelId=3D19D50D009A
CPtrList* GetListAllCard(void );
//取得当前的叫牌方向
//##ModelId=3D19D50D00CC
BYTE GetCurCallDirect(void );
//取得以前的叫牌方向
//##ModelId=3D19D50D0108
BYTE GetOldCallDirect(void );
//##ModelId=3D19D50D0180
void SetStateUserCount(BYTE byteStateUserCount);
//##ModelId=3D19D50D01BC
BYTE GetStateUserCount(void );
//##ModelId=3D19D50D01EE
CPtrList* GetListCallCard(void );
//##ModelId=3D19D50D027B
void SetPromise(void );
//##ModelId=3D19D50D02AD
LPNODECALLCARD GetPromise(void );
//##ModelId=3D19D50D0393
CString GetPromiseUserId(void );
//##ModelId=3D19D50D03BB
BYTE GetOldPopDirect(void );
//##ModelId=3D19D50E0019
BYTE GetCurPopDirect(void );
//##ModelId=3D19D50E005F
CPtrList* GetListPopCard(void );
//##ModelId=3D19D50E009B
CPtrList* GetListFourCard(void );
//##ModelId=3D19D50E00C3
CPtrList* GetListSureAlert(void );
//##ModelId=3D19D50E00F6
CCardObj* CompareCard(void );
//##ModelId=3D19D50E011E
BOOL CheckPopCardIsOver(void );
//##ModelId=3D19D50E0146
void CalculateCent(void );
//##ModelId=3D19D50E0272
CPtrList* GetListPlayResult(void );
//取得一个用户指针
//##ModelId=3D19D50E02F4
LPPLAYUSERINFO GetUserInfoById(CString strUserId);
//取得一个用户的得分情况指针
//##ModelId=3D19D50E0308
LPPLAYRESULT GetUserResultById(CString strUserId);
//取得一个用户信息BY方向
//##ModelId=3D19D50E0326
LPPLAYUSERINFO GetUserInfoByDirect(BYTE byDirect);
//根据USERID取得他的确认信息
//##ModelId=3D19D50E034E
LPSUREALERT GetSureAlertByUserId(CString strUserId);
//取得确认声称中正确的信息个数
//##ModelId=3D19D50E036C
int GetSureAlertTrueCount(void );
//设置声称吨数
//##ModelId=3D19D50E03C7
void SetAlertPromise(CString strUserId, int nAlertTons);
//##ModelId=3D19D50E03E5
LPALERTPROMISE GetAlertPromise(void );
//添加一个叫牌过程
//##ModelId=3D19D50F0011
void AddCallCardInfo(BYTE byteCallColor, BYTE byteCallNumber, BYTE byteCallSign, CString strUserId);
//##ModelId=3D19D50F0089
void AddPopCardInfoToFourCardList(BYTE bytePopColor, BYTE bytePopNumber, CString strUserId);
private:
//##ModelId=3D19D51103CB
CRITICAL_SECTION m_csListCallCard;
//##ModelId=3D19D512000B
CRITICAL_SECTION m_csListPopCard;
//##ModelId=3D19D5120033
CRITICAL_SECTION m_csListSureAlert;
//##ModelId=3D19D512005B
CRITICAL_SECTION m_csShowPopEndCount;
//##ModelId=3D19D512008D
CRITICAL_SECTION m_csGameEnd;
//##ModelId=3D19D51200B5
CRITICAL_SECTION m_csGetCurPopDirect;
//##ModelId=3D19D51200DD
CRITICAL_SECTION m_csStateUserCount;
//##ModelId=3D19D512010F
CRITICAL_SECTION m_csUserBreakGame;
//##ModelId=3D19D5120137
BYTE m_byteGameState;
//##ModelId=3D19D5120192
int m_nCurNum;
//##ModelId=3D19D51201C4
BYTE m_bytePhase;
//##ModelId=3D19D51201EC
BYTE m_byteFirstCallDirect;
//##ModelId=3D19D512021E
BYTE m_byteCurCallDirect;
//##ModelId=3D19D5120246
BYTE m_byteOldCallDirect;
//##ModelId=3D19D5120278
BYTE m_byteStateUserCount;
//##ModelId=3D19D5120318
CString m_strViewUserId;
//##ModelId=3D19D512034A
CString m_strFirstUserId;
//打牌过程
//##ModelId=3D19D5120372
BYTE m_byteFirstPopDirect;
//##ModelId=3D19D51203AE
BYTE m_byteCurPopDirect;
//##ModelId=3D19D5130002
BYTE m_byteOldPopDirect;
//##ModelId=3D19D5130034
BYTE m_byteTempPopDirect;
//##ModelId=3D19D5130067
BYTE m_byteEWCount;
//##ModelId=3D19D5130099
BYTE m_byteNSCount;
//##ModelId=3D19D51300CB
int m_nEastCent;
//##ModelId=3D19D51300FD
int m_nWestCent;
//##ModelId=3D19D513012F
int m_nNorthCent;
//##ModelId=3D19D5130161
int m_nSouthCent;
//##ModelId=3D19D5130189
BOOL m_bGoOnPop;
//##ModelId=3D19D51301BB
int m_nShowPopEndCount;
//##ModelId=3D19D512016A
LPPLAYUSERINFO m_arrNodeUser[4];
//##ModelId=3D19D51202AB
NODECALLCARD m_nodePromise;
//##ModelId=3D19D51202E7
ALERTPROMISE m_nodeAlertPromise;
//##ModelId=3D19D50F01F1
void DealCard(void );
//##ModelId=3D19D50F02B0
void DoPhase(void );
//##ModelId=3D19D50F02F6
void InitPlayFourUser(CPtrList* pListFourUser);
//算当前赢吨数
//##ModelId=3D19D51000F8
void CalulateCount(void );
//定约方赢吨
//##ModelId=3D19D5100121
void CalculateUpCount(int nCount);
//定约方输吨
//##ModelId=3D19D5100149
void CalculateDownCount(int nCount);
//##ModelId=3D19D5100167
int GetMpCent(int nBaseCent, BYTE byType);
};
#endif /* _INC_CSERVERLOGIC_3D19D50B035E_INCLUDED */
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