📄 cserverlogic.cpp
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// Copyright (C) 1991 - 1999 Rational Software Corporation
#include "stdafx.h"
#include "CCard.h"
#include "CServerLogic.h"
//##ModelId=3D19D50B037C
CServerLogic::CServerLogic()
{
// TODO: Add your specialized code here.
}
//##ModelId=3D19D50B03D6
CServerLogic::CServerLogic(CPtrList* pListFourUser)
{
// TODO: Add your specialized code here.
}
//##ModelId=3D19D50C008F
void CServerLogic::InitBridgeGame(CPtrList* pListFourUser)
{
// TODO: Add your specialized code here.
}
//##ModelId=3D19D50C00D5
void CServerLogic::DoCallCard(void )
{
// TODO: Add your specialized code here.
}
//##ModelId=3D19D50C0125
void CServerLogic::DoPopCard(void )
{
// TODO: Add your specialized code here.
}
//##ModelId=3D19D50C0175
void CServerLogic::DoPlayEnd(void )
{
// TODO: Add your specialized code here.
}
//##ModelId=3D19D50C01BB
void CServerLogic::SetCurNum(int nCurNum)
{
// TODO: Add your specialized code here.
}
//##ModelId=3D19D50C01F7
int CServerLogic::GetCurNum(void )
{
// TODO: Add your specialized code here.
return (int)0;
}
//##ModelId=3D19D50D002C
BYTE CServerLogic::GetPhase(void )
{
// TODO: Add your specialized code here.
// NOTE: Requires a correct return value to compile.
}
//##ModelId=3D19D50D005E
void CServerLogic::SetPhase(BYTE bytePhase)
{
// TODO: Add your specialized code here.
}
//##ModelId=3D19D50D009A
CPtrList* CServerLogic::GetListAllCard(void )
{
// TODO: Add your specialized code here.
return (CPtrList*)0;
}
//##ModelId=3D19D50D00CC
BYTE CServerLogic::GetCurCallDirect(void )
{
// TODO: Add your specialized code here.
// NOTE: Requires a correct return value to compile.
}
//##ModelId=3D19D50D0108
BYTE CServerLogic::GetOldCallDirect(void )
{
// TODO: Add your specialized code here.
// NOTE: Requires a correct return value to compile.
}
//##ModelId=3D19D50D0180
void CServerLogic::SetStateUserCount(BYTE byteStateUserCount)
{
// TODO: Add your specialized code here.
}
//##ModelId=3D19D50D01BC
BYTE CServerLogic::GetStateUserCount(void )
{
// TODO: Add your specialized code here.
// NOTE: Requires a correct return value to compile.
}
//##ModelId=3D19D50D01EE
CPtrList* CServerLogic::GetListCallCard(void )
{
// TODO: Add your specialized code here.
return (CPtrList*)0;
}
//##ModelId=3D19D50D027B
void CServerLogic::SetPromise(void )
{
// TODO: Add your specialized code here.
}
//##ModelId=3D19D50D02AD
LPNODECALLCARD CServerLogic::GetPromise(void )
{
// TODO: Add your specialized code here.
// NOTE: Requires a correct return value to compile.
}
//##ModelId=3D19D50D0393
CString CServerLogic::GetPromiseUserId(void )
{
// TODO: Add your specialized code here.
// NOTE: Requires a correct return value to compile.
}
//##ModelId=3D19D50D03BB
BYTE CServerLogic::GetOldPopDirect(void )
{
// TODO: Add your specialized code here.
// NOTE: Requires a correct return value to compile.
}
//##ModelId=3D19D50E0019
BYTE CServerLogic::GetCurPopDirect(void )
{
// TODO: Add your specialized code here.
// NOTE: Requires a correct return value to compile.
}
//##ModelId=3D19D50E005F
CPtrList* CServerLogic::GetListPopCard(void )
{
// TODO: Add your specialized code here.
return (CPtrList*)0;
}
//##ModelId=3D19D50E009B
CPtrList* CServerLogic::GetListFourCard(void )
{
// TODO: Add your specialized code here.
return (CPtrList*)0;
}
//##ModelId=3D19D50E00C3
CPtrList* CServerLogic::GetListSureAlert(void )
{
// TODO: Add your specialized code here.
return (CPtrList*)0;
}
//##ModelId=3D19D50E00F6
CCardObj* CServerLogic::CompareCard(void )
{
// TODO: Add your specialized code here.
return (CCardObj*)0;
}
//##ModelId=3D19D50E011E
BOOL CServerLogic::CheckPopCardIsOver(void )
{
// TODO: Add your specialized code here.
// NOTE: Requires a correct return value to compile.
}
//##ModelId=3D19D50E0146
void CServerLogic::CalculateCent(void )
{
// TODO: Add your specialized code here.
}
//##ModelId=3D19D50E0272
CPtrList* CServerLogic::GetListPlayResult(void )
{
// TODO: Add your specialized code here.
return (CPtrList*)0;
}
//##ModelId=3D19D50E02F4
LPPLAYUSERINFO CServerLogic::GetUserInfoById(CString strUserId)
{
// TODO: Add your specialized code here.
// NOTE: Requires a correct return value to compile.
}
//##ModelId=3D19D50E0308
LPPLAYRESULT CServerLogic::GetUserResultById(CString strUserId)
{
// TODO: Add your specialized code here.
// NOTE: Requires a correct return value to compile.
}
//##ModelId=3D19D50E0326
LPPLAYUSERINFO CServerLogic::GetUserInfoByDirect(BYTE byDirect)
{
// TODO: Add your specialized code here.
// NOTE: Requires a correct return value to compile.
}
//##ModelId=3D19D50E034E
LPSUREALERT CServerLogic::GetSureAlertByUserId(CString strUserId)
{
// TODO: Add your specialized code here.
// NOTE: Requires a correct return value to compile.
}
//##ModelId=3D19D50E036C
int CServerLogic::GetSureAlertTrueCount(void )
{
// TODO: Add your specialized code here.
return (int)0;
}
//##ModelId=3D19D50E03C7
void CServerLogic::SetAlertPromise(CString strUserId, int nAlertTons)
{
// TODO: Add your specialized code here.
}
//##ModelId=3D19D50E03E5
LPALERTPROMISE CServerLogic::GetAlertPromise(void )
{
// TODO: Add your specialized code here.
// NOTE: Requires a correct return value to compile.
}
//##ModelId=3D19D50F0011
void CServerLogic::AddCallCardInfo(BYTE byteCallColor, BYTE byteCallNumber, BYTE byteCallSign, CString strUserId)
{
// TODO: Add your specialized code here.
}
//##ModelId=3D19D50F0089
void CServerLogic::AddPopCardInfoToFourCardList(BYTE bytePopColor, BYTE bytePopNumber, CString strUserId)
{
// TODO: Add your specialized code here.
}
//##ModelId=3D19D50F01F1
void CServerLogic::DealCard(void )
{
// TODO: Add your specialized code here.
}
//##ModelId=3D19D50F02B0
void CServerLogic::DoPhase(void )
{
// TODO: Add your specialized code here.
}
//##ModelId=3D19D50F02F6
void CServerLogic::InitPlayFourUser(CPtrList* pListFourUser)
{
// TODO: Add your specialized code here.
}
//##ModelId=3D19D51000F8
void CServerLogic::CalulateCount(void )
{
// TODO: Add your specialized code here.
}
//##ModelId=3D19D5100121
void CServerLogic::CalculateUpCount(int nCount)
{
// TODO: Add your specialized code here.
}
//##ModelId=3D19D5100149
void CServerLogic::CalculateDownCount(int nCount)
{
// TODO: Add your specialized code here.
}
//##ModelId=3D19D5100167
int CServerLogic::GetMpCent(int nBaseCent, BYTE byType)
{
// TODO: Add your specialized code here.
return (int)0;
}
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