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📄 socketmodel.cpp

📁 <VC++网络游戏建摸与实现>源代码
💻 CPP
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// SocketModel.cpp.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "SocketModel.h"


CSocketModel::CSocketModel()
{
	::InitializeCriticalSection(&m_csErrorNo);
}

CSocketModel::~CSocketModel()
{
	::DeleteCriticalSection(&m_csErrorNo);
}

// 设置套接字是否为阻塞的
//入口:套接字,是否需要阻塞的
//出口:如果正确那么返回0,错误返回-1
int CSocketModel::BlockSocket(SOCKET hSocket, BOOL bBlock/*FALSE*/)
{
	u_long IoctlLong = (bBlock) ? 0 : 1;
	if (ioctlsocket(hSocket, FIONBIO, &IoctlLong) == SOCKET_ERROR)
	{
		SetLastError( WSAGetLastError() );
		return (SOCKET_ERROR);
    }
	return (SOCKET_SUCCESS);
}

//设置套接字属性
//入口:套接字
//出口:如果正确那么返回0,错误返回-1
int CSocketModel::SetSocketOption(SOCKET hSocket)
{
    int nActivate = 1;
	//允许地址重用
    if (setsockopt(hSocket, SOL_SOCKET, SO_REUSEADDR, (const char *) &nActivate,
		sizeof(nActivate)) == SOCKET_ERROR )
    {
        SetLastError( WSAGetLastError() );
        return (SOCKET_ERROR);//return (-1)
    }
	return (SOCKET_SUCCESS);
}

//接收所有数据,注意在这个函数调用之前必须确认是否有接收消息到来
//入口:套接字,数据缓冲区,缓冲区大小
//出口:如果正确那么返回接收的字节数量,错误返回错误代码
int CSocketModel::RecvLL(SOCKET hSocket, char *pszBuffer, int nBufferSize)
{
	DWORD		dwRtxBytes = 0,
				dwRtxFlags = 0;
	WSABUF		WSABuff;

	//清空缓冲
	ZeroMemory(&WSABuff,sizeof(WSABUF));

	WSABuff.len = nBufferSize;
	WSABuff.buf = pszBuffer;
	//如果正确就返回本次接收的字节个数,如果错误返回错误号码(负数)
	return ((WSARecv(hSocket, &WSABuff, 1, &dwRtxBytes, &dwRtxFlags,NULL, NULL) 
		== SOCKET_SUCCESS) ? (int) dwRtxBytes : -WSAGetLastError());
}


int CSocketModel::RecvData_Block(SOCKET hSocket, char *pszBuffer, int nBufferSize, 
		DWORD dwTimeout)
{
	ASSERT(hSocket != NULL);
	if(hSocket==NULL)
		return ( SOCKET_ERROR );
	FD_SET fd = {1, hSocket};
	TIMEVAL tv = {dwTimeout, 0};
	int nBytesReceived=0;
	if(select(0, &fd, NULL, NULL, &tv) == 0) 
		goto CLEAR;
	if((nBytesReceived = recv(hSocket, pszBuffer, nBufferSize, 0)) == SOCKET_ERROR)
		goto CLEAR;
	return nBytesReceived;

CLEAR:
	SetLastError(WSAGetLastError());//超时
	return(SOCKET_ERROR);
}

// 接收数据(阻塞直至收到数据为止)
int CSocketModel::RecvData_Event(SOCKET hSocket, char *pszBuffer, 							   int nBufferSize, DWORD dwTimeout)
{
	HANDLE hReadEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
	if (hReadEvent == NULL)
	{
		SetLastError( (int)GetLastError() );
		return ( SOCKET_ERROR );
	}

	int		nRecvBytes = 0;
	DWORD	dwWaitResult ;
	for (;;)
	{
		// 注册FD_READ | FD_CLOSE 事件 
		// (因为可能在等待FD_READ事件中,对方关闭套接字,所以要关注FD_CLOSE)
		if( WSAEventSelect(hSocket, (WSAEVENT) hReadEvent, FD_READ | FD_CLOSE) 
			== SOCKET_ERROR)
		{
			CloseHandle(hReadEvent);
			SetLastError( WSAGetLastError() );
			return (SOCKET_ERROR);
		}
	
		// 等等FD_READ | FD_CLOSE事件的发生
		dwWaitResult = WSAWaitForMultipleEvents(1, &hReadEvent, TRUE,dwTimeout, TRUE);

		if (dwWaitResult != WSA_WAIT_EVENT_0)
		{
			// 清除事件
			WSAEventSelect(hSocket, (WSAEVENT) hReadEvent, 0);
			CloseHandle(hReadEvent);
			SetLastError( WSAGetLastError() );
			return (SOCKET_ERROR);
		}
		
		////////////////////////////////////////////////////////////// 
		///	注意:即使 dwWaitResult == WSA_WAIT_EVENT0 ,也应该 
		///			进一步检查网络是否发生错误
		///////////////////////////////////////////////////////////////
		WSANETWORKEVENTS NetEvent;
		if(WSAEnumNetworkEvents(hSocket,(WSAEVENT)hReadEvent,&NetEvent) == SOCKET_ERROR)
		{
			// 清除事件
			WSAEventSelect(hSocket, (WSAEVENT) hReadEvent, 0);
			CloseHandle(hReadEvent);
			SetLastError( WSAGetLastError() );
			return (SOCKET_ERROR);
		}
		//判断发生了什么事件 FD_READ 或 FD_CLOSE	
		if( ( NetEvent.lNetworkEvents == FD_CLOSE ) ||
			 ( NetEvent.lNetworkEvents	== FD_READ && 
			   NetEvent.iErrorCode[FD_READ_BIT] !=0 ) )	// 发生错误
		{
			// 清除事件
			WSAEventSelect(hSocket, (WSAEVENT) hReadEvent, 0);
			CloseHandle(hReadEvent);
			SetLastError(WSAGetLastError() );
			return (SOCKET_ERROR);
		}
		////////////////////////////////////////////////////////////////
		// 清除事件
		WSAEventSelect(hSocket, (WSAEVENT) hReadEvent, 0);
	
		// 接收数据
		if ((nRecvBytes = RecvLL(hSocket, pszBuffer, nBufferSize)) >= 0)
			break;	// 跳出循环

		//Recv返回的是错误代码的负数,所以需要调转过来
		int nErrorCode = -nRecvBytes;

		if ( nErrorCode != WSAEWOULDBLOCK )	//太多的未完成重叠操作
		{
			CloseHandle(hReadEvent);
			SetLastError( nErrorCode );
			return (SOCKET_ERROR);
		}
		//阻塞住了
		Sleep(_BLOCKED_SNDRCV_SLEEP);
    }
    CloseHandle(hReadEvent);
    return (nRecvBytes);
}


//发送数据,阻塞
//入口:套接字,发送的字串,字串长度,超时值
int CSocketModel::Send_Block(SOCKET hSocket,char const * pszBuffer, 
		int nBufferSize, DWORD dwTimeout)
{
	ASSERT(hSocket!=NULL);
	if(hSocket==NULL||pszBuffer==NULL)
		return (SOCKET_ERROR);
	FD_SET fd = {1, hSocket};
	TIMEVAL tv = {dwTimeout, 0};
	int nBytesSent=0;
	if(select(0, NULL, &fd, NULL, &tv) == 0)
		goto CLEAR;//选择发送超时
	if((nBytesSent = send(hSocket, pszBuffer, nBufferSize, 0)) == SOCKET_ERROR) 
		goto CLEAR;//发送出错误
	return nBytesSent;

CLEAR:
	SetLastError(WSAGetLastError());//超时
	return(SOCKET_ERROR);
}

//发送全部缓冲区中数据,阻塞
//入口:套接字,发送的字串,字串长度,超时值
//出口:正确返回发送的字节数量,错误返回SOCKET_ERROR
int CSocketModel::SendData_Block(SOCKET hSocket,char const * pszBuffer, 
		int nBufferSize, DWORD dwTimeout)

{
	if(hSocket==NULL)
		return(SOCKET_ERROR);
	int nBytesSent = 0;
	int nBytesThisTime;
	const char* pszTemp = pszBuffer;
	do {
		nBytesThisTime = Send_Block(hSocket,pszTemp, nBufferSize-nBytesSent, dwTimeout);
		if(nBytesThisTime<0)
			return(SOCKET_ERROR);
		//如果一次没有发送成功
		nBytesSent += nBytesThisTime;
		//改变当前字符指针
		pszTemp += nBytesThisTime;
	} while(nBytesSent < nBufferSize);
	return nBytesSent;
}

//一次发送数据,但不一定全部都发送
//入口:套接字,接收方地址信息,地址结构,结构长度,缓冲区,缓冲区长度,超时
//出口:正确返回发送字节数量,错误返回SOCKET_ERROR
int CSocketModel::SendTo_Block(SOCKET hSocket, const struct sockaddr * pTo,
		int nAddrLen,char const * pszBuffer, int nBufferSize, DWORD dwTimeout)
{
	if(hSocket==NULL||pszBuffer==NULL)
		return SOCKET_ERROR;
	FD_SET fd = {1, hSocket};
	TIMEVAL tv = {dwTimeout, 0};
	int nBytesSent=0;
	if(select(0, NULL, &fd, NULL, &tv) == 0) 
		goto CLEAR;
	nBytesSent = sendto(hSocket, pszBuffer, nBufferSize, 0, pTo, nAddrLen);
	if(nBytesSent == SOCKET_ERROR)
		goto CLEAR;
	return nBytesSent;

CLEAR:
	SetLastError(WSAGetLastError());//超时
	return(SOCKET_ERROR);
}

// 数据报发送数据报
int CSocketModel::SendTo_Event(SOCKET hSocket, const struct sockaddr * pTo,
								 int nAddrLen,char const * pszBuffer, 
								 int nBufferSize, DWORD dwTimeout)
{
	HANDLE hWriteEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
	if (hWriteEvent == NULL)
	{
		SetLastError( (int)GetLastError() );
		return (SOCKET_ERROR);
	}

	DWORD	dwRtxBytes = 0,
            dwRtxFlags = 0;
	WSABUF	WSABuff;

	ZeroMemory(&WSABuff,sizeof(WSABUF));
	WSABuff.len = nBufferSize;
	WSABuff.buf = (char *) pszBuffer;

	for (;;)
	{
		if (WSASendTo( hSocket, &WSABuff, 1, &dwRtxBytes, dwRtxFlags,
			pTo, nAddrLen, NULL, NULL) == SOCKET_SUCCESS)
			break;

		if (WSAGetLastError() != WSAEWOULDBLOCK)
		{
			CloseHandle(hWriteEvent);
			SetLastError(  WSAGetLastError() );
			return (SOCKET_ERROR);
		}

		//////////////////////////////////////////////////////////////////////////
		//	睡眠一段时间

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