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📄 time_new_thread.cxx

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/* ==================================================================== * The Vovida Software License, Version 1.0  *  * Copyright (c) 2000 Vovida Networks, Inc.  All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. *  * 3. The names "VOCAL", "Vovida Open Communication Application Library", *    and "Vovida Open Communication Application Library (VOCAL)" must *    not be used to endorse or promote products derived from this *    software without prior written permission. For written *    permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor *    may "VOCAL" appear in their name, without prior written *    permission of Vovida Networks, Inc. *  * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. *  * ==================================================================== *  * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc.  For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const time_new_thread_cxx_Version =    "$Id: time_new_thread.cxx,v 1.9 2000/12/18 23:42:38 bko Exp $";#include "time_functions.h"#include <iostream>#include <string>#include <deque>#include <list>#include "VThread.h"// check out them new sclass allocClass{    private:        string fake;        deque < int > fakeDeque;        list < int > fakeList;};const int iteration_count = 200000;struct thing{    VThread* thread;    int type;};void* create_5000_objects(void* x/*start*/){    int i = 0;    allocClass* p;    struct timeval start;    struct thing* me;    me = reinterpret_cast < struct thing* > (x);    start_time(&start);    for (i = 0; i < iteration_count; i++)    {        p = new allocClass;        delete p;    }    end_rate(&start, iteration_count);    if (!me->type)    {        me->thread->exit();    }    return 0;}int main(void){    int errNum;    struct timeval my_time;    start_time(&my_time);    VThread processThread1;    struct thing thing1, thing2, thing3;    thing1.type = 0;    thing1.thread = &processThread1;    errNum = processThread1.spawn(&create_5000_objects, (void*) & thing1);    if (errNum > 0)    {        cerr        << "Cannot create asyncProcessData thread: "        << strerror(errNum)        << endl;        exit(0);    }    VThread processThread2;    thing2.type = 0;    thing2.thread = &processThread2;    errNum = processThread2.spawn(&create_5000_objects, (void*) & thing2);    if (errNum > 0)    {        cerr        << "Cannot create asyncProcessData thread: "        << strerror(errNum)        << endl;        exit(0);    }    processThread1.join();    processThread2.join();    end_rate(&my_time, 2 * iteration_count);    start_time(&my_time);    //    for(int i = 0 ; i < 2 ; i++)    //    {    thing3.type = 0;    thing3.thread = 0;    create_5000_objects(&thing3);    create_5000_objects(&thing3);    //    }    end_rate(&my_time, 2 * iteration_count);    exit(0);}

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