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📄 icmpsock.h

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/* * icmpsock.h * * Internet Control Message Protocol socket I/O channel class. * * Portable Windows Library * * Copyright (c) 1993-1998 Equivalence Pty. Ltd. * * The contents of this file are subject to the Mozilla Public License * Version 1.0 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See * the License for the specific language governing rights and limitations * under the License. * * The Original Code is Portable Windows Library. * * The Initial Developer of the Original Code is Equivalence Pty. Ltd. * * Portions are Copyright (C) 1993 Free Software Foundation, Inc. * All Rights Reserved. * * Contributor(s): ______________________________________. * * $Log: icmpsock.h,v $ * Revision 1.10  1999/08/07 15:22:20  craigs * Changed Success to PingSuccess to avoid namespace collision with X define of the same name * * Revision 1.9  1999/03/09 02:59:49  robertj * Changed comments to doc++ compatible documentation. * * Revision 1.8  1999/02/16 08:20:48  robertj * MSVC 6.0 compatibility changes. * * Revision 1.7  1998/09/23 06:20:39  robertj * Added open source copyright license. * * Revision 1.6  1998/01/26 00:30:41  robertj * Added error codes, TTL and data buffer to Ping. * * Revision 1.5  1997/02/05 11:52:07  robertj * Changed current process function to return reference and validate objects descendancy. * * Revision 1.4  1996/11/04 03:57:16  robertj * Rewrite of ping for Win32 support. * * Revision 1.3  1996/09/14 13:09:19  robertj * Major upgrade: *   rearranged sockets to help support IPX. *   added indirect channel class and moved all protocols to descend from it, *   separating the protocol from the low level byte transport. * * Revision 1.2  1996/06/03 10:03:22  robertj * Changed ping to return more parameters. * * Revision 1.1  1996/05/15 21:11:16  robertj * Initial revision * */#define _PICMPSOCKET#ifdef __GNUC__#pragma interface#endif/**Create a socket channel that uses allows ICMP commands in the Internal   Protocol. */class PICMPSocket : public PIPDatagramSocket{  PCLASSINFO(PICMPSocket, PIPDatagramSocket);  public:  /**@name Construction */  //@{    /**Create a TCP/IP protocol socket channel. If a remote machine address or       a "listening" socket is specified then the channel is also opened.     */    PICMPSocket();  //@}  /**@name Status & Information */  //@{    /// Results of ICMP operation.    enum PingStatus {      PingSuccess,         // don't use Success - X11 defines this!      NetworkUnreachable,      HostUnreachable,      PacketTooBig,      RequestTimedOut,      BadRoute,      TtlExpiredTransmit,      TtlExpiredReassembly,      SourceQuench,      MtuChange,      GeneralError,      NumStatuses    };    /// Information used by and obtained by the ping operation.    class PingInfo {      public:        /// Create Ping information structure.        PingInfo(WORD id = (WORD)PProcess::Current().GetProcessID());        /**@name Supplied data */        //@{        /// Arbitrary identifier for the ping.        WORD identifier;                 /// Sequence number for ping packet.        WORD sequenceNum;                /// Time To Live for packet.        BYTE ttl;                        /// Send buffer (if NULL, defaults to 32 bytes).        const BYTE * buffer;             /// Size of buffer (< 64k).        PINDEX bufferSize;               //@}        /**@name Returned data */        //@{        /// Time for packet to make trip.        PTimeInterval delay;             /// Source address of reply packet.        Address remoteAddr;              /// Destination address of reply packet.        Address localAddr;               /// Status of the last ping operation        PingStatus status;               //@}    };  //@}  /**@name Ping */  //@{    /**Send an ECHO_REPLY message to the specified host and wait for a reply       to be sent back.       @return       FALSE if host not found or no response.     */    BOOL Ping(      const PString & host   /// Host to send ping.    );    /**Send an ECHO_REPLY message to the specified host and wait for a reply       to be sent back.       @return       FALSE if host not found or no response.     */    BOOL Ping(      const PString & host,   /// Host to send ping.      PingInfo & info         /// Information on the ping and reply.    );  //@}  protected:    const char * GetProtocolName() const;    virtual BOOL OpenSocket();#ifdef DOC_PLUS_PLUS};#endif// Class declaration continued in platform specific header file ///////////////

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