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📄 lists.h

📁 mgcp协议源代码。支持多种编码:g711
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   kept sorted, "fast" is a relative term. All operations take o(lg n) unless   a particular object is repeatedly accessed.   The class remembers the last accessed element. This state information is   used to optimise access by the "virtual array" model of collections. If   repeated access via ordinal index is made there is little overhead. All   other access incurs a minimum overhead, but not insignificant.   The PAbstractSortedList class would very rarely be descended from directly   by the user. The #PDECLARE_LIST# and #PLIST# macros would normally   be used to create descendent classes. They will instantiate the template   based on #PSortedList# or directly declare and define the class (using   inline functions) if templates are not being used.   The #PSortedList# class or #PDECLARE_SORTED_LIST# macro will   define the correctly typed operators for subscript access   (#operator[]#). */class PAbstractSortedList : public PCollection{  PCONTAINERINFO(PAbstractSortedList, PCollection);  public:  /**@name Construction */  //@{    /**Create a new, empty, sorted list.       Note that by default, objects placed into the list will be deleted when       removed or when all references to the list are destroyed.     */    PAbstractSortedList();  //@}  /**@name Overrides from class PObject */  //@{    /**Get the relative rank of the two lists. The following algorithm is       employed for the comparison:\begin{descriptions}       \item[#EqualTo#] if the two lists are identical in length       and each objects values, not pointer, are equal.       \item[#LessThan#] if the instances object value at an       ordinal position is less than the corresponding objects value in the       #obj# parameters list.                                 This is also returned if all objects are equal and the instances list       length is less than the #obj# parameters list length.       \item[#GreaterThan#] if the instances object value at an       ordinal position is greater than the corresponding objects value in the       #obj# parameters list.                                 This is also returned if all objects are equal and the instances list       length is greater than the #obj# parameters list length.\end{descriptions}       @return       comparison of the two objects, #EqualTo# for same,       #LessThan# for #obj# logically less than the       object and #GreaterThan# for #obj# logically       greater than the object.     */    virtual Comparison Compare(const PObject & obj) const;  //@}  /**@name Overrides from class PContainer */  //@{    /**This function is meaningless for lists. The size of the collection is       determined by the addition and removal of objects. The size cannot be       set in any other way.       @return       Always TRUE.     */    virtual BOOL SetSize(      PINDEX newSize  // New size for the sorted list, this is ignored.    );  //@}  /**@name Overrides from class PCollection */  //@{    /**Add a new object to the collection. The object is always placed in the       correct ordinal position in the list. It is not placed at the "end".       @return       index of the newly added object.     */    virtual PINDEX Append(      PObject * obj   // New object to place into the collection.    );    /**Add a new object to the collection.           The object is always placed in the correct ordinal position in the list.       It is not placed at the specified position. The #before#       parameter is ignored.       @return       index of the newly inserted object.     */    virtual PINDEX Insert(      const PObject & before,   // Object value to insert before.      PObject * obj             // New object to place into the collection.    );    /**Add a new object to the collection.           The object is always placed in the correct ordinal position in the list.       It is not placed at the specified position. The #index#       parameter is ignored.       @return       index of the newly inserted object.     */    virtual PINDEX InsertAt(      PINDEX index,   // Index position in collection to place the object.      PObject * obj   // New object to place into the collection.    );    /**Remove the object from the collection. If the AllowDeleteObjects option       is set then the object is also deleted.       Note that the comparison for searching for the object in collection is       made by pointer, not by value. Thus the parameter must point to the       same instance of the object that is in the collection.       @return       TRUE if the object was in the collection.     */    virtual BOOL Remove(      const PObject * obj   // Existing object to remove from the collection.    );    /**Remove the object at the specified ordinal index from the collection.       If the AllowDeleteObjects option is set then the object is also deleted.       Note if the index is beyond the size of the collection then the       function will assert.       @return       pointer to the object being removed, or NULL if it was deleted.     */    virtual PObject * RemoveAt(      PINDEX index   // Index position in collection to place the object.    );    /**Remove all of the elements in the collection. This operates by       continually calling #RemoveAt()# until there are no objects left.       The objects are removed from the last, at index       #(GetSize()-1)# toward the first at index zero.     */    virtual void RemoveAll();    /**Set the object at the specified ordinal position to the new value. This       will overwrite the existing entry. If the AllowDeleteObjects option is       set then the old object is also deleted.       Note, the object placed at #index# will not stay at that       ordinal position. It is actually placed at the correct position for its       rank.       @return       TRUE if the object was successfully added.     */    virtual BOOL SetAt(      PINDEX index,   // Index position in collection to set.      PObject * val   // New value to place into the collection.    );    /**Get the object at the specified ordinal position. If the index was       greater than the size of the collection then NULL is returned.       @return       pointer to object at the specified index.     */    virtual PObject * GetAt(      PINDEX index  // Index position in the collection of the object.    ) const;    /**Search the collection for the specific instance of the object. The       object pointers are compared, not the values. A binary search is       employed to locate the entry.              Note that that will require value comparisons to be made to find the       equivalent entry and then a final check is made with the pointers to       see if they are the same instance.       @return       ordinal index position of the object, or P_MAX_INDEX.     */    virtual PINDEX GetObjectsIndex(      const PObject * obj    ) const;    /**Search the collection for the specified value of the object. The object       values are compared, not the pointers.  So the objects in the       collection must correctly implement the #PObject::Compare()#       function. A binary search is employed to locate the entry.       @return       ordinal index position of the object, or P_MAX_INDEX.     */    virtual PINDEX GetValuesIndex(      const PObject & obj    ) const;  //@}    class Element {      public:        Element(PObject * theData);      private:        void DeleteSubTrees(BOOL deleteObject);        Element * Successor() const;        Element * Predecessor() const;        Element * OrderSelect(PINDEX index);        PINDEX ValueSelect(const PObject & obj, Element * & lastElement);        Element * parent;        Element * left;        Element * right;        PObject * data;        PINDEX subTreeSize;        enum { Red, Black } colour;      friend class PAbstractSortedList;    };    friend class Element;  protected:    class Info {      public:        Info();        Element * root;        Element * lastElement;        PINDEX    lastIndex;    } * info;    friend class Info;    // New functions for class    void RemoveElement(Element * node);    void LeftRotate(Element * node);    void RightRotate(Element * node);};#ifdef PHAS_TEMPLATES/**This template class maps the PAbstractSortedList to a specific object type.   The functions in this class primarily do all the appropriate casting of   types.   Note that if templates are not used the #PDECLARE_SORTED_LIST# macro   will simulate the template instantiation. */template <class T> class PSortedList : public PAbstractSortedList{  PCLASSINFO(PSortedList, PAbstractSortedList);  public:  /**@name Construction */  //@{    /**Create a new, empty, sorted list.       Note that by default, objects placed into the list will be deleted when       removed or when all references to the list are destroyed.     */    PSortedList()      : PAbstractSortedList() { }  //@}  /**@name Overrides from class PObject */  //@{    /**Make a complete duplicate of the list. Note that all objects in the       array are also cloned, so this will make a complete copy of the list.     */    virtual PObject * Clone() const      { return PNEW PSortedList(0, this); }  //@}  /**@name New functions for class */  //@{    /**Retrieve a reference  to the object in the list. If there was not an       object at that ordinal position or the index was beyond the size of the       array then the function asserts.       The object accessed in this way is remembered by the class and further       access will be fast.       @return       reference to the object at #index# position.     */    T & operator[](PINDEX index) const      { return *(T *)GetAt(index); }  //@}  protected:    PSortedList(int dummy, const PSortedList * c)      : PAbstractSortedList(dummy, c) { }};/**Declare a sorted list class.   This macro is used to declare a descendent of PAbstractSortedList class,   customised for a particular object type {\bf T}. This macro closes the   class declaration off so no additional members can be added.   If the compilation is using templates then this macro produces a typedef   of the #PSortedList# template class.   See the #PSortedList# class and #PDECLARE_SORTED_LIST# macro for   more information. */#define PSORTED_LIST(cls, T) typedef PSortedList<T> cls/**Begin declaration of a sorted list class.   This macro is used to declare a descendent of PAbstractSortedList class,   customised for a particular object type {\bf T}.   If the compilation is using templates then this macro produces a descendent   of the #PSortedList# template class. If templates are not being used   then the macro defines a set of inline functions to do all casting of types.   The resultant classes have an identical set of functions in either case.   See the #PSortedList# and #PAbstractSortedList# classes for more   information. */#define PDECLARE_SORTED_LIST(cls, T) \  PSORTED_LIST(cls##_PTemplate, T); \  PDECLARE_CLASS(cls, cls##_PTemplate) \  protected: \    cls(int dummy, const cls * c) \      : cls##_PTemplate(dummy, c) { } \  public: \    cls() \      : cls##_PTemplate() { } \    virtual PObject * Clone() const \      { return PNEW cls(0, this); } \#else // PHAS_TEMPLATES#define PSORTED_LIST(cls, T) \  class cls : public PAbstractSortedList { \  PCLASSINFO(cls, PAbstractSortedList); \  protected: \    inline cls(int dummy, const cls * c) \      : PAbstractSortedList(dummy, c) { } \  public: \    inline cls() \      : PAbstractSortedList() { } \    inline virtual PObject * Clone() const \      { return PNEW cls(0, this); } \    inline T & operator[](PINDEX index) const \      { return *(T *)GetAt(index); } \  }#define PDECLARE_SORTED_LIST(cls, T) \  PSORTED_LIST(cls##_PTemplate, T); \  PDECLARE_CLASS(cls, cls##_PTemplate) \  protected: \    cls(int dummy, const cls * c) \      : cls##_PTemplate(dummy, c) { } \  public: \    cls() \      : cls##_PTemplate() { } \    virtual PObject * Clone() const \      { return PNEW cls(0, this); } \#endif  // PHAS_TEMPLATES// End Of File ///////////////////////////////////////////////////////////////

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