⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sockets.cpp

📁 电驴的源代码
💻 CPP
📖 第 1 页 / 共 2 页
字号:
	//messages
	CServer* update;
	switch (sender->GetConnectionState()){
		case CS_FATALERROR:
			AddLogLine(true,GetResString(IDS_ERR_FATAL));
			break;
		case CS_DISCONNECTED:{
			theApp.sharedfiles->ClearED2KPublishInfo();
			AddLogLine(true,GetResString(IDS_ERR_LOSTC),sender->cur_server->GetListName(),sender->cur_server->GetFullIP(),sender->cur_server->GetPort());
			break;
		}
		case CS_SERVERDEAD:
			AddLogLine(true,GetResString(IDS_ERR_DEAD),sender->cur_server->GetListName(),sender->cur_server->GetFullIP(),sender->cur_server->GetPort()); //<<--
			update = theApp.serverlist->GetServerByAddress( sender->cur_server->GetAddress(), sender->cur_server->GetPort() );
			if(update){
				update->AddFailedCount();
				theApp.emuledlg->serverwnd->serverlistctrl.RefreshServer( update );
			}
			break;
		case CS_ERROR:
			break;
		case CS_SERVERFULL:
			AddLogLine(true,GetResString(IDS_ERR_FULL),sender->cur_server->GetListName(),sender->cur_server->GetFullIP(),sender->cur_server->GetPort());
			break;
		case CS_NOTCONNECTED:; 
			break; 
	}

	// IMPORTANT: mark this socket not to be deleted in StopConnectionTry(), 
	// because it will delete itself after this function!
	sender->m_bIsDeleting = true;

	switch (sender->GetConnectionState()){
		case CS_FATALERROR:{
			bool autoretry= !singleconnecting;
			StopConnectionTry();
			if ((thePrefs.Reconnect()) && (autoretry) && (!m_idRetryTimer)){ 
				AddLogLine(false,GetResString(IDS_RECONNECT), CS_RETRYCONNECTTIME); 
				VERIFY( (m_idRetryTimer= SetTimer(NULL, 0, 1000*CS_RETRYCONNECTTIME, RetryConnectTimer)) != NULL );
				if (thePrefs.GetVerbose() && !m_idRetryTimer)
					AddDebugLogLine(true,_T("Failed to create 'server connect retry' timer - %s"),GetErrorMessage(GetLastError()));
			}
			break;
		}
		case CS_DISCONNECTED:{
			theApp.sharedfiles->ClearED2KPublishInfo();
			connected = false;
			if (connectedsocket) 
				connectedsocket->Close();
			connectedsocket = NULL;
			theApp.emuledlg->searchwnd->CancelSearch();
			// -khaos--+++> Tell our total server duration thinkymajig to update...
			theStats.serverConnectTime = 0;
			theStats.Add2TotalServerDuration();
			// <-----khaos-
			if (thePrefs.Reconnect() && !connecting){
				ConnectToAnyServer();		
			}
			if (thePrefs.GetNotifierPopOnImportantError()) {
				theApp.emuledlg->ShowNotifier(GetResString(IDS_CONNECTIONLOST), TBN_IMPORTANTEVENT);
			}
			break;
		}
		case CS_ERROR:
		case CS_NOTCONNECTED:{
			if (!connecting)
				break;
		}
		case CS_SERVERDEAD:
		case CS_SERVERFULL:{
			if (!connecting)
				break;
			if (singleconnecting){
				StopConnectionTry();
				break;
			}

			DWORD tmpkey;
			CServerSocket* tmpsock;
			POSITION pos = connectionattemps.GetStartPosition();
			while (pos){
				connectionattemps.GetNextAssoc(pos,tmpkey,tmpsock);
				if (tmpsock==sender) {
					connectionattemps.RemoveKey(tmpkey);
					break;
				}
			}			
			TryAnotherConnectionrequest();
		}
	}
	theApp.emuledlg->ShowConnectionState();
}

// 09/28/02, by zegzav
VOID CALLBACK CServerConnect::RetryConnectTimer(HWND hWnd, UINT nMsg, UINT nId, DWORD dwTime) 
{ 
	// NOTE: Always handle all type of MFC exceptions in TimerProcs - otherwise we'll get mem leaks
	try
	{
		CServerConnect *_this= theApp.serverconnect; 
		ASSERT(_this); 
		_this->StopConnectionTry();
		if (_this->IsConnected())
			return; 

		_this->ConnectToAnyServer();
	}
	CATCH_DFLT_EXCEPTIONS(_T("CServerConnect::RetryConnectTimer"))
}

void CServerConnect::CheckForTimeout()
{ 
	//DWORD maxage=GetTickCount() - CONSERVTIMEOUT;	// this gives us problems when TickCount < TIMEOUT (may occure right after system start)
	DWORD dwCurTick = GetTickCount();
	DWORD tmpkey;
	CServerSocket* tmpsock;
	POSITION pos = connectionattemps.GetStartPosition();
	while (pos){
		connectionattemps.GetNextAssoc(pos,tmpkey,tmpsock);
		if (!tmpsock){
			if (thePrefs.GetVerbose())
				AddDebugLogLine(false, _T("Error: Socket invalid at timeoutcheck"));
			connectionattemps.RemoveKey(tmpkey);
			return;
		}

		//if (tmpkey<=maxage) {
		if (dwCurTick - tmpkey > CONSERVTIMEOUT){
			AddLogLine(false,GetResString(IDS_ERR_CONTIMEOUT),tmpsock->cur_server->GetListName(), tmpsock->cur_server->GetFullIP(), tmpsock->cur_server->GetPort() );
			connectionattemps.RemoveKey(tmpkey);
			TryAnotherConnectionrequest();
			DestroySocket(tmpsock);
		}
	}
}

bool CServerConnect::Disconnect(){
	if (connected && connectedsocket){
		theApp.sharedfiles->ClearED2KPublishInfo();
		
		connected = false;

		CServer* update = theApp.serverlist->GetServerByAddress( connectedsocket->cur_server->GetAddress(), connectedsocket->cur_server->GetPort() );
		theApp.emuledlg->serverwnd->serverlistctrl.RefreshServer( update);
		theApp.SetPublicIP(0);
		DestroySocket(connectedsocket);
		connectedsocket = NULL;
		theApp.emuledlg->ShowConnectionState();
		theApp.emuledlg->AddServerMessageLine(_T(""));
		theApp.emuledlg->AddServerMessageLine(_T(""));
		theApp.emuledlg->AddServerMessageLine(_T(""));
		theApp.emuledlg->AddServerMessageLine(_T(""));
		// -khaos--+++> Tell our total server duration thinkymajig to update...
		theStats.serverConnectTime = 0;
		theStats.Add2TotalServerDuration();
		// <-----khaos-
		return true;
	}
	else
		return false;
}

CServerConnect::CServerConnect(CServerList* in_serverlist)
{
	connectedsocket = NULL;
	used_list = in_serverlist;
	max_simcons = (thePrefs.IsSafeServerConnectEnabled()) ? 1 : 2;
	connecting = false;
	connected = false;
	clientid = 0;
	singleconnecting = false;
	if (thePrefs.GetServerUDPPort() != 0){
	    udpsocket = new CUDPSocket(); // initalize socket for udp packets
		if (!udpsocket->Create()){
			delete udpsocket;
			udpsocket = NULL;
		}
	}
	else
		udpsocket = NULL;
	m_idRetryTimer= 0;
	lastStartAt=0;
	InitLocalIP();
}

CServerConnect::~CServerConnect(){
	// stop all connections
	StopConnectionTry();
	// close connected socket, if any
	DestroySocket(connectedsocket);
	connectedsocket = NULL;
	// close udp socket
	if (udpsocket){
	    udpsocket->Close();
	    delete udpsocket;
    }
}

CServer* CServerConnect::GetCurrentServer(){
	if (IsConnected() && connectedsocket)
		return connectedsocket->cur_server;
	return NULL;
}

void CServerConnect::SetClientID(uint32 newid){
	clientid = newid;

	if (!::IsLowID(newid))
		theApp.SetPublicIP(newid);
	
	theApp.emuledlg->ShowConnectionState();
}

void CServerConnect::DestroySocket(CServerSocket* pSck){
	if (pSck == NULL)
		return;
	// remove socket from list of opened sockets
	for( POSITION pos = m_lstOpenSockets.GetHeadPosition(); pos != NULL; )
	{
		POSITION posDel = pos;
		CServerSocket* pTestSck = (CServerSocket*)m_lstOpenSockets.GetNext(pos);
		if (pTestSck == pSck)
		{
			m_lstOpenSockets.RemoveAt(posDel);
			break;
		}
	}
	if (pSck->m_SocketData.hSocket != INVALID_SOCKET){ // deadlake PROXYSUPPORT - changed to AsyncSocketEx
		pSck->AsyncSelect(0);
		pSck->Close();
	}

	delete pSck;
}

bool CServerConnect::IsLocalServer(uint32 dwIP, uint16 nPort){
	if (IsConnected()){
		if (connectedsocket->cur_server->GetIP() == dwIP && connectedsocket->cur_server->GetPort() == nPort)
			return true;
	}
	return false;
}

void CServerConnect::InitLocalIP(){
	m_nLocalIP = 0;
	// Don't use 'gethostbyname(NULL)'. The winsock DLL may be replaced by a DLL from a third party
	// which is not fully compatible to the original winsock DLL. ppl reported crash with SCORSOCK.DLL
	// when using 'gethostbyname(NULL)'.
	try{
		char szHost[256];
		if (gethostname(szHost, sizeof szHost) == 0){
			hostent* pHostEnt = gethostbyname(szHost);
			if (pHostEnt != NULL && pHostEnt->h_length == 4 && pHostEnt->h_addr_list[0] != NULL)
				m_nLocalIP = *((uint32*)pHostEnt->h_addr_list[0]);
		}
	}
	catch(...){
		// at least two ppl reported crashs when using 'gethostbyname' with third party winsock DLLs
		if (thePrefs.GetVerbose())
			AddDebugLogLine(false, _T("Unknown exception in CServerConnect::InitLocalIP"));
		ASSERT(0);
	}
}

void CServerConnect::KeepConnectionAlive()
{
	DWORD dwServerKeepAliveTimeout = thePrefs.GetServerKeepAliveTimeout();
	if (dwServerKeepAliveTimeout && connected && connectedsocket && connectedsocket->connectionstate == CS_CONNECTED &&
		GetTickCount() - connectedsocket->GetLastTransmission() >= dwServerKeepAliveTimeout)
	{
		// "Ping" the server if the TCP connection was not used for the specified interval with 
		// an empty publish files packet -> recommended by lugdunummaster himself!
		CSafeMemFile files(4);
		files.WriteUInt32(0); // nr. of files
		Packet* packet = new Packet(&files);
		packet->opcode = OP_OFFERFILES;
		if (thePrefs.GetVerbose())
			AddDebugLogLine(false, _T("Refreshing server connection"));
		if (thePrefs.GetDebugServerTCPLevel() > 0)
			Debug(_T(">>> Sending OP__OfferFiles(KeepAlive) to server\n"));
		theStats.AddUpDataOverheadServer(packet->size);
		connectedsocket->SendPacket(packet,true);
	}
}

bool CServerConnect::IsLowID()
{
	return ::IsLowID(clientid);
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -