📄 sockets.cpp
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//this file is part of eMule
//Copyright (C)2002 Merkur ( devs@emule-project.net / http://www.emule-project.net )
//
//This program is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Software Foundation; either
//version 2 of the License, or (at your option) any later version.
//
//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//GNU General Public License for more details.
//
//You should have received a copy of the GNU General Public License
//along with this program; if not, write to the Free Software
//Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#include "stdafx.h"
#include "emule.h"
#include "Sockets.h"
#include "Opcodes.h"
#include "SearchList.h"
#include "UDPSocket.h"
#include "Exceptions.h"
#include "OtherFunctions.h"
#include "Statistics.h"
#include "ServerSocket.h"
#include "ServerList.h"
#include "Server.h"
#include "ListenSocket.h"
#include "SafeFile.h"
#include "Packets.h"
#include "SharedFileList.h"
#include "Version.h"
#include "PeerCacheFinder.h"
#include "emuleDlg.h"
#include "SearchDlg.h"
#include "ServerWnd.h"
#include "TaskbarNotifier.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
// CServerConnect
void CServerConnect::TryAnotherConnectionrequest(){
if ( connectionattemps.GetCount()<((thePrefs.IsSafeServerConnectEnabled()) ? 1 : 2) ) {
CServer* next_server = used_list->GetNextServer();
if (!next_server)
{
if (connectionattemps.GetCount()==0){
//AddLogLine(true,GetResString(IDS_OUTOFSERVERS));
//ConnectToAnyServer(lastStartAt);
if (m_idRetryTimer == 0)
{
// 05-Nov-2003: If we have a very short server list, we could put serious load on those few servers
// if we start the next connection tries without waiting.
AddLogLine(true,GetResString(IDS_OUTOFSERVERS));
AddLogLine(false,GetResString(IDS_RECONNECT), CS_RETRYCONNECTTIME);
VERIFY( (m_idRetryTimer = SetTimer(NULL, 0, 1000*CS_RETRYCONNECTTIME, RetryConnectTimer)) != NULL );
if (thePrefs.GetVerbose() && !m_idRetryTimer)
AddDebugLogLine(true,_T("Failed to create 'server connect retry' timer - %s"),GetErrorMessage(GetLastError()));
}
}
return;
}
// Barry - Only auto-connect to static server option
if (thePrefs.AutoConnectStaticOnly())
{
if (next_server->IsStaticMember())
ConnectToServer(next_server,true);
}
else
ConnectToServer(next_server,true);
}
}
void CServerConnect::ConnectToAnyServer(uint32 startAt,bool prioSort,bool isAuto){
lastStartAt=startAt;
StopConnectionTry();
Disconnect();
connecting = true;
singleconnecting = false;
theApp.emuledlg->ShowConnectionState();
// Barry - Only auto-connect to static server option
if (thePrefs.AutoConnectStaticOnly() && isAuto)
{
bool anystatic = false;
CServer *next_server;
used_list->SetServerPosition( startAt );
while ((next_server = used_list->GetNextServer()) != NULL)
{
if (next_server->IsStaticMember())
{
anystatic = true;
break;
}
}
if (!anystatic)
{
connecting = false;
AddLogLine(true,GetResString(IDS_ERR_NOVALIDSERVERSFOUND));
return;
}
}
used_list->SetServerPosition( startAt );
if( thePrefs.Score() && prioSort ) used_list->Sort();
if (used_list->GetServerCount()==0 ){
connecting = false;
AddLogLine(true,GetResString(IDS_ERR_NOVALIDSERVERSFOUND));
return;
}
theApp.listensocket->Process();
TryAnotherConnectionrequest();
}
void CServerConnect::ConnectToServer(CServer* server, bool multiconnect){
if (!multiconnect) {
StopConnectionTry();
Disconnect();
}
connecting = true;
singleconnecting = !multiconnect;
theApp.emuledlg->ShowConnectionState();
CServerSocket* newsocket = new CServerSocket(this);
m_lstOpenSockets.AddTail((void*&)newsocket);
newsocket->Create(0,SOCK_STREAM,FD_READ|FD_WRITE|FD_CLOSE|FD_CONNECT,NULL);
newsocket->ConnectToServer(server);
ULONG x=GetTickCount();
connectionattemps.SetAt(x,newsocket);
}
void CServerConnect::StopConnectionTry(){
connectionattemps.RemoveAll();
connecting = false;
singleconnecting = false;
theApp.emuledlg->ShowConnectionState();
if (m_idRetryTimer)
{
KillTimer(NULL, m_idRetryTimer);
m_idRetryTimer= 0;
}
// close all currenty opened sockets except the one which is connected to our current server
for( POSITION pos = m_lstOpenSockets.GetHeadPosition(); pos != NULL; )
{
CServerSocket* pSck = (CServerSocket*)m_lstOpenSockets.GetNext(pos);
if (pSck == connectedsocket) // don't destroy socket which is connected to server
continue;
if (pSck->m_bIsDeleting == false) // don't destroy socket if it is going to destroy itself later on
DestroySocket(pSck);
}
}
void CServerConnect::ConnectionEstablished(CServerSocket* sender){
if (thePrefs.IsProxyASCWOP())
{
thePrefs.SetUseProxy(true);
AddLogLine(false,GetResString(IDS_ASCWOP_PROXYSUPPORT)+GetResString(IDS_ENABLED));
}
if (connecting == false)
{
// we are already connected to another server
DestroySocket(sender);
return;
}
InitLocalIP();
if (sender->GetConnectionState() == CS_WAITFORLOGIN){
AddLogLine(false,GetResString(IDS_CONNECTEDTOREQ),sender->cur_server->GetListName(),sender->cur_server->GetFullIP(),sender->cur_server->GetPort());
//send loginpacket
CServer* update = theApp.serverlist->GetServerByAddress( sender->cur_server->GetAddress(), sender->cur_server->GetPort() );
if (update){
update->ResetFailedCount();
theApp.emuledlg->serverwnd->serverlistctrl.RefreshServer( update );
}
CSafeMemFile data(256);
data.WriteHash16(thePrefs.GetUserHash());
data.WriteUInt32(GetClientID());
data.WriteUInt16(thePrefs.GetPort());
uint32 tagcount = 5;
data.WriteUInt32(tagcount);
CTag tagName(CT_NAME,thePrefs.GetUserNick());
tagName.WriteTagToFile(&data);
CTag tagVersion(CT_VERSION,EDONKEYVERSION);
tagVersion.WriteTagToFile(&data);
CTag tagPort(CT_PORT,thePrefs.GetPort());
tagPort.WriteTagToFile(&data);
CTag tagFlags(CT_SERVER_FLAGS,SRVCAP_ZLIB | SRVCAP_NEWTAGS);
#ifdef _UNICODE
tagFlags.SetInt(tagFlags.GetInt() | SRVCAP_UNICODE);
#endif
tagFlags.WriteTagToFile(&data);
// eMule Version (14-Mar-2004: requested by lugdunummaster (need for LowID clients which have no chance
// to send an Hello packet to the server during the callback test))
CTag tagMuleVersion(CT_EMULE_VERSION,
//(uCompatibleClientID << 24) |
(VERSION_MJR << 17) |
(VERSION_MIN << 10) |
(VERSION_UPDATE << 7) );
tagMuleVersion.WriteTagToFile(&data);
Packet* packet = new Packet(&data);
packet->opcode = OP_LOGINREQUEST;
if (thePrefs.GetDebugServerTCPLevel() > 0)
Debug(_T(">>> Sending OP__LoginRequest\n"));
theStats.AddUpDataOverheadServer(packet->size);
SendPacket(packet,true,sender);
}
else if (sender->GetConnectionState() == CS_CONNECTED){
theStats.reconnects++;
theStats.serverConnectTime=GetTickCount();
connected = true;
AddLogLine(true,GetResString(IDS_CONNECTEDTO),sender->cur_server->GetListName());
theApp.emuledlg->ShowConnectionState();
connectedsocket = sender;
StopConnectionTry();
theApp.sharedfiles->ClearED2KPublishInfo();
theApp.sharedfiles->SendListToServer();
theApp.emuledlg->serverwnd->serverlistctrl.RemoveAllDeadServers();
// tecxx 1609 2002 - serverlist update
if (thePrefs.AddServersFromServer())
{
Packet* packet = new Packet(OP_GETSERVERLIST,0);
if (thePrefs.GetDebugServerTCPLevel() > 0)
Debug(_T(">>> Sending OP__GetServerList\n"));
theStats.AddUpDataOverheadServer(packet->size);
SendPacket(packet,true);
}
CServer* update = theApp.serverlist->GetServerByAddress( sender->cur_server->GetAddress(), sender->cur_server->GetPort() );
theApp.emuledlg->serverwnd->serverlistctrl.RefreshServer( update);
}
theApp.emuledlg->ShowConnectionState();
}
bool CServerConnect::SendPacket(Packet* packet,bool delpacket, CServerSocket* to){
if (!to){
if (connected){
connectedsocket->SendPacket(packet,delpacket,true);
}
else{
if (delpacket)
delete packet;
return false;
}
}
else{
to->SendPacket(packet,delpacket,true);
}
return true;
}
bool CServerConnect::SendUDPPacket(Packet* packet,CServer* host,bool delpacket){
if (theApp.IsConnected()){
if (udpsocket != NULL)
udpsocket->SendPacket(packet,host);
}
if (delpacket)
delete packet;
return true;
}
void CServerConnect::ConnectionFailed(CServerSocket* sender){
if (connecting == false && sender != connectedsocket)
{
// just return, cleanup is done by the socket itself
return;
}
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