📄 gdithread.h
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#pragma once
// GDIThread.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGDIThread thread
class CGDIThread : public CWinThread
{
public:
DECLARE_DYNAMIC(CGDIThread)
CGDIThread(CWnd* pWnd, HDC hDC);
// Attributes
public:
HDC m_hDC;
CDC m_dc;
HANDLE m_hEventKill;
HANDLE m_hEventDead;
//static HANDLE m_hAnotherDead;
// options
int m_nDelay;
int m_nScrollInc;
BOOL m_bWaitVRT;
enum {SCROLL_UP = 1, SCROLL_PAUSE = 0, SCROLL_DOWN = -1};
static CCriticalSection m_csGDILock;
// Operations
public:
void KillThread();
virtual void SingleStep() = 0;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGDIThread)
//}}AFX_VIRTUAL
// Implementation
public:
BOOL SetWaitVRT(BOOL bWait = TRUE);
int SetScrollDirection(int nDirection);
int SetDelay(int nDelay);
virtual ~CGDIThread();
virtual void Delete();
protected:
virtual BOOL InitInstance();
// Generated message map functions
//{{AFX_MSG(CGDIThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
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