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📄 uastateidle.cxx

📁 SIP 1.5.0源代码
💻 CXX
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/* ==================================================================== * The Vovida Software License, Version 1.0  *  * Copyright (c) 2000 Vovida Networks, Inc.  All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. *  * 3. The names "VOCAL", "Vovida Open Communication Application Library", *    and "Vovida Open Communication Application Library (VOCAL)" must *    not be used to endorse or promote products derived from this *    software without prior written permission. For written *    permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor *    may "VOCAL" appear in their name, without prior written *    permission of Vovida Networks, Inc. *  * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. *  * ==================================================================== *  * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc.  For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const UaStateIdle_cxx_Version = "$Id: UaStateIdle.cxx,v 1.4 2002/08/16 01:25:03 sprajpat Exp $";#include <stdio.h>#include "UaStateIdle.hxx"#include "UaBase.hxx"#include "UaStateFactory.hxx"#include "cpLog.h"using namespace Vocal;using namespace UA;void UaStateIdle::recvRequest(UaBase& agent, Sptr<SipMsg> msg) throw (CInvalidStateException&){    cpLog(LOG_DEBUG, "(%s) UaStateIdle::recvRequest", agent.className().c_str());    if(agent.isAServer() && (msg->getType() == SIP_INVITE))    {        agent.saveRouteList(msg, false);        agent.sendReplyForRequest(msg, 100);         ///Manipulate SDP data        Sptr<SipSdp> sipSdp;        sipSdp.dynamicCast(msg->getContentData(0));        if(sipSdp != 0)        {            agent.setRemoteSdp(sipSdp);            changeState(agent, UaStateFactory::instance().getState(U_STATE_S_TRYING));        }        else        {            //should send back an error message and transit to failed            //TODO        }    }    else     {        cpLog(LOG_WARNING, "(%s) receiving message (%s) in wrong state, ignoring", agent.className().c_str(), msg->encode().logData());    }}void UaStateIdle::sendRequest(UaBase& agent, Sptr<SipMsg> msg) throw (CInvalidStateException&){    cpLog(LOG_DEBUG, "(%s) UaStateIdle::sendRequest", agent.className().c_str());    if(agent.isAClient() && (msg->getType() == SIP_INVITE))    {        Sptr<SipCommand> sipCmd;        sipCmd.dynamicCast(msg);        assert(sipCmd != 0);        agent.getSipTransceiver()->sendAsync(sipCmd);        changeState(agent, UaStateFactory::instance().getState(U_STATE_C_TRYING));    }    else    {         cpLog(LOG_WARNING, "(%s) UaStateIdle::sendRequest, asked to send msgType (%d), ignoring..", agent.className().c_str(), msg->getType());    }}void UaStateIdle::sendStatus(UaBase& agent, Sptr<SipMsg> msg) throw (CInvalidStateException&){    //Do Nothing}void UaStateIdle::recvStatus(UaBase& agent, Sptr<SipMsg> msg)                 throw (CInvalidStateException&){    //DO nothing}

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