📄 uastatefailure.cxx
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/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The names "VOCAL", "Vovida Open Communication Application Library", * and "Vovida Open Communication Application Library (VOCAL)" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor * may "VOCAL" appear in their name, without prior written * permission of Vovida Networks, Inc. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * ==================================================================== * * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc. For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const UaStateFailure_cxx_Version = "$Id: UaStateFailure.cxx,v 1.7 2002/11/09 19:35:51 veer Exp $";#include "UaStateFailure.hxx"#include "UaBase.hxx"#include "BasicAgent.hxx"#include "UaStateFactory.hxx"#include "AckMsg.hxx"#include "SipVia.hxx"using namespace Vocal;using namespace UA;using namespace Vocal;void UaStateFailure::recvRequest(UaBase& agent, Sptr<SipMsg> msg) throw (CInvalidStateException&){ cpLog(LOG_DEBUG, "UaStateFailure::recvRequest"); if(msg->getType() == SIP_ACK) { if(agent.isAServer()) { //Transit to Idle changeState(agent, UaStateFactory::instance().getState(U_STATE_IDLE)); } else { cpLog(LOG_ERR, "Unexpected message type %d, while expecting ACK", msg->getType()); } }}void UaStateFailure::recvStatus(UaBase& agent, Sptr<SipMsg> msg) throw (CInvalidStateException&){ cpLog(LOG_DEBUG, "UaStateFailure::recvStatus"); assert(agent.isAClient()); Sptr<StatusMsg> statusMsg; statusMsg.dynamicCast(msg); assert(statusMsg != 0); int statusCode = statusMsg->getStatusLine().getStatusCode(); if(statusCode > 200) { //Transit to Idle if(statusCode == 487) { //Create the ACK msg of the original Invite and send Sptr<InviteMsg> invMsg; invMsg.dynamicCast(agent.getRequest()); assert(invMsg != 0); Sptr<AckMsg> ackMsg = new AckMsg(*statusMsg); ackMsg->flushViaList(); SipVia via = invMsg->getVia(0); ackMsg->setVia(via, 0); Sptr<SipUrl> sUrl; sUrl.dynamicCast(invMsg->getRequestLine().getUrl()); SipRequestLine rLine(SIP_ACK, sUrl); ackMsg->setRequestLine(rLine); agent.getSipTransceiver()->sendAsync(ackMsg); } //Notify CC if(agent.getControllerAgent()) agent.getControllerAgent()->receivedStatus(agent, msg); /// if(agent.getControllerAgent()) agent.getControllerAgent()->callFailed(); changeState(agent, UaStateFactory::instance().getState(U_STATE_IDLE)); }}void UaStateFailure::sendStatus(UaBase& agent, Sptr<SipMsg> msg) throw (CInvalidStateException&){ //DO nothing}
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