📄 controlstate.cxx
字号:
/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The names "VOCAL", "Vovida Open Communication Application Library", * and "Vovida Open Communication Application Library (VOCAL)" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor * may "VOCAL" appear in their name, without prior written * permission of Vovida Networks, Inc. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * ==================================================================== * * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc. For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const ControlState_cxx_Version = "$Id: ControlState.cxx,v 1.6 2002/09/24 16:27:35 veer Exp $";#include <stdio.h>#include "ControlState.hxx"#include "cpLog.h"#include "CallAgent.hxx"using namespace Vocal;using namespace Vocal::UA;void ControlState::error(const string& errMsg){ char buf[256]; sprintf(buf, "****Invalid state transition, %s", errMsg.c_str()); // throw CInvalidStateException(buf, __FILE__, __LINE__); //cpLog(LOG_ALERT, buf);}voidControlState::acceptCall(CallAgent& agent) throw (CInvalidStateException&){ error(className()+"::incomingCall");}voidControlState::makeCall(CallAgent& agent) throw (CInvalidStateException&){ error(className()+"::makeCall");}void ControlState::fail(CallAgent& agent) throw (CInvalidStateException&){ error(className()+"::fail");}voidControlState::inCall(CallAgent& agent) throw (CInvalidStateException&){ error(className() + "::inCall");}voidControlState::inHold(CallAgent& agent) throw (CInvalidStateException&){ //error(className() + "::bye"); cpLog(LOG_DEBUG, "IN HOLD STATE\r\n");}voidControlState::bye(CallAgent& agent) throw (CInvalidStateException&){ error(className() + "::bye");}voidControlState::cancel(CallAgent& agent) throw (CInvalidStateException&){ error(className() + "::cancel");}voidControlState::ringing(CallAgent& agent) throw (CInvalidStateException&){ error(className() + "::ringing");}voidControlState::end(CallAgent& agent) throw (CInvalidStateException&){ error(className() + "::end");}void ControlState::recvReq(CallAgent& agent, Sptr<SipMsg> msg) throw (CInvalidStateException&){ error(className() + "::recvReq");}void ControlState::recvStatus(CallAgent& agent, Sptr<SipMsg> msg) throw (CInvalidStateException&){ error(className() + "::recvStatus");}voidControlState::changeState(CallAgent& agent, ControlState* newState) { cpLog(LOG_DEBUG, "ControlState::ChangeState from (%s) -> (%s)", className().c_str(), newState->className().c_str()); agent.setState(newState);}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -