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📄 controlstatefactory.cxx

📁 SIP 1.5.0源代码
💻 CXX
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/* ==================================================================== * The Vovida Software License, Version 1.0  *  * Copyright (c) 2000 Vovida Networks, Inc.  All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. *  * 3. The names "VOCAL", "Vovida Open Communication Application Library", *    and "Vovida Open Communication Application Library (VOCAL)" must *    not be used to endorse or promote products derived from this *    software without prior written permission. For written *    permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor *    may "VOCAL" appear in their name, without prior written *    permission of Vovida Networks, Inc. *  * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. *  * ==================================================================== *  * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc.  For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */static const char* const ControlStateFactory_cxx_Version = "$Id: ControlStateFactory.cxx,v 1.3 2002/05/07 02:28:47 sprajpat Exp $";#include "ControlStateFactory.hxx"#include "StateAuthPending.hxx"#include "StateCallReady.hxx"#include "StateDeleted.hxx"#include "StateInCall.hxx"#include "StateInit.hxx"#include "StateTearDown.hxx"ControlStateFactory* ControlStateFactory::myInstance = 0;VMutex ControlStateFactory::myMutex;ControlStateFactory& ControlStateFactory::instance(){    if(myInstance == 0)    {        myInstance = new ControlStateFactory();    }    return *myInstance;}voidControlStateFactory::destroy(){    delete ControlStateFactory::myInstance;    ControlStateFactory::myInstance = 0;    }ControlState* ControlStateFactory::getState(CStateType stateType){    ControlState* retVal;    myMutex.lock();    pthread_t tId = pthread_self();    ControlStateMap& tMap = myControlStateMap[tId];    myMutex.unlock();    ControlStateMap::iterator itr  = tMap.find(stateType);    if(itr != tMap.end())    {        return itr->second;    }    switch(stateType)    {        case C_STATE_INIT:           retVal = new StateInit();        break;        case C_STATE_AUTH_PENDING:           retVal = new StateAuthPending();        break;        case C_STATE_CALL_READY:           retVal = new StateCallReady();        break;        case C_STATE_IN_CALL:           retVal = new StateInCall();        break;        case C_STATE_TEAR_DOWN:           retVal = new StateTearDown();        break;        case C_STATE_DELETED:           retVal = new StateDeleted();        break;        default:            assert(0);         break;    }    tMap[stateType] = retVal;    return retVal;}ControlStateFactory::~ControlStateFactory(){    for(ThreadBasedControlStateMap::iterator itr = myControlStateMap.begin();               itr != myControlStateMap.end(); itr++)    {        ControlStateMap& tMap = itr->second;        for(ControlStateMap::iterator itr2 = tMap.begin();               itr2 != tMap.end(); itr2++)        {            delete (itr2->second);        }        tMap.erase(tMap.begin(), tMap.end());    }}

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