📄 vmeplayfrom.cxx
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/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The names "VOCAL", "Vovida Open Communication Application Library", * and "Vovida Open Communication Application Library (VOCAL)" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor * may "VOCAL" appear in their name, without prior written * permission of Vovida Networks, Inc. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * ==================================================================== * * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc. For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */ #include "State.h"#include "PromptServer.h"#include "cpLog.h"// Define our class based on Stateclass MainState : public State {public: MainState(string stateName); ~MainState(); virtual int Process(Session *session); // We want to catch only player messages virtual int ProcessPlayer(pEvent evt);};MainState::MainState(string stateName):State(stateName){}MainState::~MainState(){}// Process stateint MainState::Process(Session *session){ // Save session pointer setSession(session); PromptServer server; if( !server.loadTable("promptTable") ) { cerr << "Can't open prompt table" << endl; exit(3); } VmcpSessionInfo info=session->getLine()->getVmcp()->getSessionInfo(); server.m_xStrVar["#From"]=info.CallerId; cpLog(LOG_DEBUG,"CallerId:%s",info.CallerId.c_str()); vector<string> fileNames; server.conv("CallerId",&fileNames,"/usr/home/sdv/vocal/vm/wav/"); // Add greeting to the player queue for(unsigned int iter=0;iter<fileNames.size();iter++) { cpLog(LOG_DEBUG,"File%s",fileNames[iter].c_str()); getSession()->getLine()->getVmcp()->playFile(fileNames[iter].c_str()); } // Start player getSession()->getLine()->getVmcp()->startPlay(); // Process return State::Process(session);}int MainState::ProcessPlayer(pEvent evt){ // Event from player switch(evt->getType()) { // Play completed. End of session case eventVmcpPlayCompleted: { cerr << "Play completed" << endl; cerr << "Exiting" << endl; getSession()->getLine()->getVmcp()->sendClose(); return StateReturn; } break; default: return State::ProcessPlayer(evt); }}int main(){ cpLogSetPriority(LOG_DEBUG); // Create LineVMCP (VMCP EventSource) instance LineVMCP Line; // Cretae VMCP instance Vmcp vmcp; // Wait for connection on port 8024 vmcp.wait(8024); // Accept connection vmcp.accept(); // Create session Session session; // Assign active vmcp to LineVMCP Line.setVmcp(&vmcp); // Set LineVMCP for current session session.setLine(&Line); // Start LineVMCP EventSource Line.start(); // Create State MainState mainState("MainState"); // Process mainState.Process(&session); // Stop LineVMCP EventSource Line.stop();}
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