📄 spmt_os2.c
字号:
r->connection->keepalive = 0; thread_control[THREAD_GLOBAL(thread_num)].deferred_die = 1;}int ap_graceful_stop_signalled(void){ if (thread_control[THREAD_GLOBAL(thread_num)].deferred_die || ap_scoreboard_image->global.running_generation != thread_control[THREAD_GLOBAL(thread_num)].generation) { return 1; } return 0;}int ap_stop_signalled(void){ if (shutdown_pending || restart_pending || thread_control[THREAD_GLOBAL(thread_num)].deferred_die || ap_scoreboard_image->global.running_generation != thread_control[THREAD_GLOBAL(thread_num)].generation) { return 1; } return 0;}static int setup_listen_poll(apr_pool_t *pchild, apr_pollfd_t **listen_poll){ ap_listen_rec *lr; int numfds = 0; for (lr = ap_listeners; lr; lr = lr->next) { numfds++; } apr_poll_setup(listen_poll, numfds, pchild); for (lr = ap_listeners; lr; lr = lr->next) { apr_poll_socket_add(*listen_poll, lr->sd, APR_POLLIN); } return 0;}static void thread_main(void *thread_num_arg){ ap_listen_rec *lr = NULL; ap_listen_rec *first_lr = NULL; apr_pool_t *ptrans; conn_rec *current_conn; apr_pool_t *pchild; int requests_this_child = 0; apr_pollfd_t *listen_poll; apr_socket_t *csd = NULL; int nsds, rv; /* Disable the restart signal handlers and enable the just_die stuff. * Note that since restart() just notes that a restart has been * requested there's no race condition here. */ set_signals(); /* signals aren't inherrited by child threads */ signal(SIGHUP, just_die); signal(SIGUSR1, just_die); signal(SIGTERM, just_die); /* Get a sub pool for global allocations in this child, so that * we can have cleanups occur when the child exits. */ apr_pool_create(&pchild, pconf); *ppthread_globals = (struct thread_globals *)apr_palloc(pchild, sizeof(struct thread_globals)); THREAD_GLOBAL(thread_num) = (int)thread_num_arg; THREAD_GLOBAL(pchild) = pchild; thread_control[THREAD_GLOBAL(thread_num)].generation = ap_scoreboard_image->global.running_generation; apr_pool_create(&ptrans, pchild); if (setup_listen_poll(pchild, &listen_poll)) { clean_child_exit(1); } /* needs to be done before we switch UIDs so we have permissions */ SAFE_ACCEPT(accept_mutex_child_init(pchild)); ap_run_child_init(pchild, ap_server_conf); (void) ap_update_child_status(0, THREAD_GLOBAL(thread_num), SERVER_READY, (request_rec *) NULL); signal(SIGHUP, just_die); signal(SIGTERM, just_die); while (!ap_stop_signalled()) { int srv; apr_socket_t *sd; /* Prepare to receive a SIGUSR1 due to graceful restart so that * we can exit cleanly. */ THREAD_GLOBAL(usr1_just_die) = 1; signal(SIGUSR1, usr1_handler); /* * (Re)initialize this child to a pre-connection state. */ current_conn = NULL; apr_pool_clear(ptrans); if ((ap_max_requests_per_child > 0 && requests_this_child++ >= ap_max_requests_per_child)) { clean_child_exit(0); } (void) ap_update_child_status(0, THREAD_GLOBAL(thread_num), SERVER_READY, (request_rec *) NULL); /* * Wait for an acceptable connection to arrive. */ /* Lock around "accept", if necessary */ SAFE_ACCEPT(accept_mutex_on()); if (ap_stop_signalled()) { clean_child_exit(0); } for (;;) { if (ap_listeners->next) { /* more than one socket */ srv = apr_poll(listen_poll, &nsds, -1); if (srv != APR_SUCCESS) { /* Single Unix documents select as returning errnos * EBADF, EINTR, and EINVAL... and in none of those * cases does it make sense to continue. In fact * on Linux 2.0.x we seem to end up with EFAULT * occasionally, and we'd loop forever due to it. */ ap_log_error(APLOG_MARK, APLOG_ERR, errno, ap_server_conf, "select: (listen)"); clean_child_exit(1); } /* we remember the last_lr we searched last time around so that we don't end up starving any particular listening socket */ if (first_lr == NULL) { first_lr = ap_listeners; } lr = first_lr; do { apr_int16_t event; if (!lr) { lr = ap_listeners; } apr_poll_revents_get(&event, lr->sd, listen_poll); if (event == APR_POLLIN) { first_lr = lr->next; break; } lr = lr->next; } while (lr != first_lr); if (lr == first_lr) { continue; } sd = lr->sd; } else { /* only one socket, just pretend we did the other stuff */ sd = ap_listeners->sd; } /* if we accept() something we don't want to die, so we have to * defer the exit */ THREAD_GLOBAL(usr1_just_die) = 0; rv = apr_accept(&csd, sd, ptrans); if (APR_STATUS_IS_SUCCESS(rv)) { break; /* We have a socket ready for reading */ } else if (APR_STATUS_IS_ECONNABORTED(rv) || APR_STATUS_IS_ECONNRESET(rv) || APR_STATUS_IS_ETIMEDOUT(rv) || APR_STATUS_IS_EHOSTUNREACH(rv) || APR_STATUS_IS_ENETUNREACH(rv)) { /* Our old behaviour here was to continue after accept() * errors. But this leads us into lots of troubles * because most of the errors are quite fatal. For * example, EMFILE can be caused by slow descriptor * leaks (say in a 3rd party module, or libc). It's * foolish for us to continue after an EMFILE. We also * seem to tickle kernel bugs on some platforms which * lead to never-ending loops here. So it seems best * to just exit in most cases. */ /* Linux generates most of these, other tcp * stacks (i.e. bsd) tend to hide them behind * getsockopt() interfaces. They occur when * the net goes sour or the client disconnects * after the three-way handshake has been done * in the kernel but before userland has picked * up the socket. */ break; } else if (APR_STATUS_IS_EINTR(rv)) { /* We only get hit by an EINTR if the parent is * killing us off */ clean_child_exit(0); } else { ap_log_error(APLOG_MARK, APLOG_ERR, rv, ap_server_conf, "accept: (client socket)"); clean_child_exit(1); } if (ap_stop_signalled()) { clean_child_exit(0); } THREAD_GLOBAL(usr1_just_die) = 1; } SAFE_ACCEPT(accept_mutex_off()); /* unlock after "accept" */ /* We've got a socket, let's at least process one request off the * socket before we accept a graceful restart request. We set * the signal to ignore because we don't want to disturb any * third party code. */ signal(SIGUSR1, SIG_IGN); /* * We now have a connection, so set it up with the appropriate * socket options, file descriptors, and read/write buffers. */ ap_sock_disable_nagle(csd); current_conn = ap_new_connection(ptrans, ap_server_conf, csd, THREAD_GLOBAL(thread_num)); if (current_conn) { ap_process_connection(current_conn); ap_lingering_close(current_conn); } } clean_child_exit(0);}static int make_child(server_rec *s, int slot){ TID tid; if (slot + 1 > max_daemons_limit) { max_daemons_limit = slot + 1; } if (one_process) { struct thread_globals *parent_globals = *ppthread_globals; signal(SIGHUP, just_die); signal(SIGINT, just_die);#ifdef SIGQUIT signal(SIGQUIT, SIG_DFL);#endif signal(SIGTERM, just_die); thread_main((void *)slot); *ppthread_globals = parent_globals; } ap_update_child_status(0, slot, SERVER_STARTING, (request_rec *) NULL); if ((tid = _beginthread(thread_main, NULL, 256*1024, (void *)slot)) == -1) { ap_log_error(APLOG_MARK, APLOG_ERR|APLOG_NOERRNO, 0, s, "_beginthread: Unable to create new thread"); /* _beginthread didn't succeed. Fix the scoreboard or else * it will say SERVER_STARTING forever and ever */ (void) ap_update_child_status(0, slot, SERVER_DEAD, (request_rec *) NULL); /* In case system resources are maxxed out, we don't want Apache running away with the CPU trying to _beginthread over and over and over again. */ sleep(10); return -1; } ap_scoreboard_image->servers[0][slot].tid = tid; return 0;}/* start up a bunch of children */static void startup_children(int number_to_start){ int i; for (i = 0; number_to_start && i < ap_daemons_limit; ++i) { if (ap_scoreboard_image->servers[0][i].status != SERVER_DEAD) { continue; } if (make_child(ap_server_conf, i) < 0) { break; } --number_to_start; }}/* * idle_spawn_rate is the number of children that will be spawned on the * next maintenance cycle if there aren't enough idle servers. It is * doubled up to MAX_SPAWN_RATE, and reset only when a cycle goes by * without the need to spawn. */static int idle_spawn_rate = 1;#ifndef MAX_SPAWN_RATE#define MAX_SPAWN_RATE (32)#endifstatic int hold_off_on_exponential_spawning;static void perform_idle_server_maintenance(void){ int i; int to_kill; int idle_count; short_score *ss; int free_length; int free_slots[MAX_SPAWN_RATE]; int last_non_dead; int total_non_dead; /* initialize the free_list */ free_length = 0; to_kill = -1; idle_count = 0; last_non_dead = -1; total_non_dead = 0; for (i = 0; i < ap_daemons_limit; ++i) { int status; if (i >= max_daemons_limit && free_length == idle_spawn_rate) break; ss = &ap_scoreboard_image->servers[0][i]; status = ss->status; if (status == SERVER_DEAD) { /* try to keep children numbers as low as possible */ if (free_length < idle_spawn_rate) { free_slots[free_length] = i; ++free_length; } } else { /* We consider a starting server as idle because we started it * at least a cycle ago, and if it still hasn't finished starting * then we're just going to swamp things worse by forking more. * So we hopefully won't need to fork more if we count it. * This depends on the ordering of SERVER_READY and SERVER_STARTING. */ if (status <= SERVER_READY) { ++ idle_count; /* always kill the highest numbered child if we have to... * no really well thought out reason ... other than observing * the server behaviour under linux where lower numbered children * tend to service more hits (and hence are more likely to have * their data in cpu caches). */ to_kill = i; } ++total_non_dead; last_non_dead = i; } } max_daemons_limit = last_non_dead + 1; if (idle_count > ap_daemons_max_free) { /* kill off one child... we use SIGUSR1 because that'll cause it to * shut down gracefully, in case it happened to pick up a request * while we were counting */ thread_control[to_kill].deferred_die = 1; idle_spawn_rate = 1; } else if (idle_count < ap_daemons_min_free) { /* terminate the free list */ if (free_length == 0) { /* only report this condition once */ static int reported = 0; if (!reported) { ap_log_error(APLOG_MARK, APLOG_NOERRNO|APLOG_ERR, 0, ap_server_conf, "server reached MaxClients setting, consider" " raising the MaxClients setting"); reported = 1; } idle_spawn_rate = 1; } else { if (idle_spawn_rate >= 8) { ap_log_error(APLOG_MARK, APLOG_NOERRNO|APLOG_INFO, 0, ap_server_conf, "server seems busy, (you may need " "to increase StartServers, or Min/MaxSpareServers), " "spawning %d children, there are %d idle, and " "%d total children", idle_spawn_rate, idle_count, total_non_dead); } for (i = 0; i < free_length; ++i) { make_child(ap_server_conf, free_slots[i]); } /* the next time around we want to spawn twice as many if this * wasn't good enough, but not if we've just done a graceful */ if (hold_off_on_exponential_spawning) { --hold_off_on_exponential_spawning; } else if (idle_spawn_rate < MAX_SPAWN_RATE) { idle_spawn_rate *= 2; } } } else {
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -