📄 c50.cpp
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// c50.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <iostream.h>
#include <iomanip.h>
#include <string.h>
// --------------------------------------------------------------------------
#ifndef FALSE
#define FALSE 0
#endif
#ifndef TRUE
#define TRUE 1
#endif
// --------------------------------------------------------------------------
// class Animal
class Animal
{
public:
Animal( const char* s );
const char* GetName();
virtual void ShowInfo();
private:
char name[30];
};
// --------------------------------------------------------------------------
// class Mammal
class Mammal : public Animal
{
public:
Mammal( const char* s, int nc );
int NumOffspring();
virtual void ShowInfo();
private:
int offspring;
};
// --------------------------------------------------------------------------
// class Bird
class Bird : public Animal
{
public:
Bird( const char* s, int ne, int nests );
int GetEggs();
const char* BuildNest();
virtual void ShowInfo();
private:
int eggs;
int nesting;
};
// --------------------------------------------------------------------------
void ShowInfo( Animal& );
// --------------------------------------------------------------------------
int main(int argc, char* argv[])
{
Mammal homoSapiens( "Homo Sapiens", 1 );
Mammal gopher( "Gophper", 9 );
Mammal armadillo( "Armadillo", 4 );
Mammal houseMouse( "House Mouse", 12 );
Bird woodDuck( "Wood Duck", 15, FALSE );
Bird sandhillCrane( "Sandhill Crane", 2, TRUE );
Bird loon( "Loon", 3, TRUE );
cout << "\nMammals:\n";
ShowInfo( homoSapiens );
ShowInfo( gopher );
ShowInfo( armadillo );
ShowInfo( houseMouse );
cout << "\nBirds:\n";
ShowInfo( woodDuck );
ShowInfo( sandhillCrane );
ShowInfo( loon );
return 0;
}
// --------------------------------------------------------------------------
// function ShowInfo's implement
void ShowInfo( Animal& ani )
{
ani.ShowInfo();
}
// --------------------------------------------------------------------------
// class Animal's implement
inline const char* Animal::GetName()
{
return name;
}
Animal::Animal( const char* s )
{
strncpy( name, s, 29 );
}
void Animal::ShowInfo()
{
cout << setw(20) << "Name" << setw(20) << GetName() << endl;
}
// --------------------------------------------------------------------------
// class Mammal's implement
inline int Mammal::NumOffspring()
{
return offspring;
}
Mammal::Mammal( const char* s, int nc ) : Animal( s )
{
offspring = nc;
}
void Mammal::ShowInfo()
{
cout << setw(20) << "Name" << setw(20) << GetName() << endl;
cout << setw(20) << "Avg offspring" << setw(20) << NumOffspring() << endl;
}
// --------------------------------------------------------------------------
// class Bird's implement
inline int Bird::GetEggs()
{
return eggs;
}
Bird::Bird( const char* s, int ne, int nests ) : Animal( s )
{
eggs = ne;
}
const char* Bird::BuildNest()
{
if ( nesting )
return "True";
else
return "False";
}
void Bird::ShowInfo()
{
cout << setw(20) << "Name" << setw(20) << GetName() << endl;
cout << setw(20) << "Avg no. eggs" << setw(20) << GetEggs() << endl;
cout << setw(20) << "Builds a nest" << setw(20) << BuildNest() << endl;
}
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