📄 spellcaster.cpp
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/*************************************************************************** spellcaster.cpp - description ------------------- begin : Sat May 3 2003 copyright : (C) 2003 by Gabor Torok email : cctorok@yahoo.com ***************************************************************************//*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/#include "spellcaster.h"/* In the future we can employ something more sophisticated than these if structures... */SpellCaster::SpellCaster(Battle *battle, Spell *spell, bool projectileHit) { this->battle = battle; this->spell = spell; this->projectileHit = projectileHit; Creature *creature = battle->getCreature(); // calculate spell's power // power=[0-25] power = (float)creature->getSkill(spell->getSchool()->getSkill()) / 4.0f; // power=[0-45] power += (float)creature->getSkill(Constants::IQ) / 5.0f; // power=[0-450] power *= creature->getLevel(); // power=[0-500] power += ((float)creature->getSkill(Constants::LUCK) / 2.0f);}SpellCaster::~SpellCaster() {}void SpellCaster::spellFailed() { if(!spell) return; cerr << "FAILED: " << spell->getName() << " power=" << power << endl; // put code here for spells with something spectacular when they fail... // (fouled fireball decimates party, etc.) // default is to print patronizing message... battle->getScourge()->getMap()->addDescription(Constants::getMessage(Constants::SPELL_FAILED_MESSAGE), 1, 0.15f, 1);}void SpellCaster::spellSucceeded() { if(!spell) return; cerr << "SUCCEEDED: " << spell->getName() << " power=" << power << endl; if(!strcasecmp(spell->getName(), "Lesser healing touch") || !strcasecmp(spell->getName(), "Greater healing touch") || !strcasecmp(spell->getName(), "Divine healing touch")) { increaseHP(); } else if(!strcasecmp(spell->getName(), "Body of stone")) { increaseAC(); } else if(!strcasecmp(spell->getName(), "Burning stare") || !strcasecmp(spell->getName(), "Silent knives")) { if(projectileHit) { causeDamage(); } else { launchProjectile(1); } } else if(!strcasecmp(spell->getName(), "Stinging light")) { if(projectileHit) { causeDamage(); } else { launchProjectile(0); } } else if(!strcasecmp(spell->getName(), "Flame of Azun")) { if(projectileHit) { setStateMod(Constants::blinded); } else { launchProjectile(1, false); } } else { // default cerr << "*** ERROR: Implement spell " << spell->getName() << endl; }}void SpellCaster::increaseHP() { Creature *creature = battle->getCreature(); int n = spell->getAction(); n += (int)((((float)n / 100.0f) * power) * rand()/RAND_MAX); if(n + creature->getTargetCreature()->getHp() > creature->getTargetCreature()->getMaxHp()) n = creature->getTargetCreature()->getMaxHp() - creature->getTargetCreature()->getHp(); creature->getTargetCreature()->setHp((int)(creature->getTargetCreature()->getHp() + n)); char msg[200]; sprintf(msg, "%s heals %d points.", creature->getTargetCreature()->getName(), n); battle->getScourge()->getMap()->addDescription(msg, 0.2f, 1, 1); creature->getTargetCreature()->startEffect(Constants::EFFECT_SWIRL, (Constants::DAMAGE_DURATION * 4));}void SpellCaster::increaseAC() { Creature *creature = battle->getCreature(); int n = spell->getAction(); n += (int)((((float)n / 100.0f) * power) * rand()/RAND_MAX); int timeInMin = 2 * creature->getLevel(); // cerr << "increaseAC: points=" << n << " time=" << timeInMin << " min-s." << endl; creature->getTargetCreature()->setBonusArmor(creature->getTargetCreature()->getBonusArmor() + n); char msg[200]; sprintf(msg, "%s feels impervious to damage!", creature->getTargetCreature()->getName()); battle->getScourge()->getMap()->addDescription(msg, 0.2f, 1, 1); creature->getTargetCreature()->startEffect(Constants::EFFECT_SWIRL, (Constants::DAMAGE_DURATION * 4)); // add calendar event to remove armor bonus // (format : sec, min, hours, days, months, years) Date d(0, timeInMin, 0, 0, 0, 0); Event *e = new PotionExpirationEvent(battle->getScourge()->getParty()->getCalendar()->getCurrentDate(), d, creature->getTargetCreature(), Constants::getPotionSkillByName("AC"), n, battle->getScourge(), 1); battle->getScourge()->getParty()->getCalendar()->scheduleEvent((Event*)e); // It's important to cast!! }void SpellCaster::launchProjectile(int count, bool stopOnImpact) { Creature *creature = battle->getCreature(); // maxcount for spells means number of projectiles // (for missiles it means how many can be in the air at once.) int n = count; if(n == 0) { n = creature->getLevel(); if( n < 1 ) n = 1; cerr << "launching " << n << " spell projectiles!" << endl; } // FIXME: projectile shape should be configurable per spell Projectile *p; if(creature->getTargetCreature()) { p = Projectile::addProjectile(creature, creature->getTargetCreature(), spell, battle->getScourge()->getShapePalette()->findShapeByName("SPELL_FIREBALL"), n, stopOnImpact); } else { int x, y, z; creature->getTargetLocation(&x, &y, &z); p = Projectile::addProjectile(creature, x, y, 1, 1, spell, battle->getScourge()->getShapePalette()->findShapeByName("SPELL_FIREBALL"), n, stopOnImpact); } if(!p) { // max number of projectiles in the air // FIXME: do something... }}void SpellCaster::causeDamage() { Creature *creature = battle->getCreature(); int damage = spell->getAction() * creature->getLevel(); cerr << "causes " << damage << " points of damage" << endl; char msg[200]; sprintf(msg, "%s attacks %s with %s.", creature->getName(), creature->getTargetCreature()->getName(), spell->getName()); battle->getScourge()->getMap()->addDescription(msg, 1, 0.15f, 1); // cause damage, kill creature, gain levels, etc. battle->dealDamage(damage, spell->getEffect());}void SpellCaster::setStateMod(int mod) { Creature *targets[100]; int radius = battle->getCreature()->getLevel() * 2; if(radius > 15) radius = 15; // show radius effect battle->getScourge()->getMap()->startEffect(battle->getCreature()->getTargetX(), battle->getCreature()->getTargetY(), 1, Constants::EFFECT_RING, (Constants::DAMAGE_DURATION * 4), radius, radius); int targetCount = battle->getScourge()->getMap()->getCreaturesInArea(battle->getCreature()->getTargetX(), battle->getCreature()->getTargetY(), radius, targets); for(int i = 0; i < targetCount; i++) { Creature *creature = targets[i]; if(battle->getCreature()->isMonster() == creature->isMonster()) continue; creature->startEffect(Constants::EFFECT_GREEN, (Constants::DAMAGE_DURATION * 4)); // FIXME: should extend expiration event somehow if condition already exists if(creature->getStateMod(mod)) continue; creature->setStateMod(mod, true); char msg[200]; sprintf(msg, "%s is %s.", creature->getName(), Constants::STATE_NAMES[mod]); battle->getScourge()->getMap()->addDescription(msg, 1, 0.15f, 1); // add calendar event to remove condition // (format : sec, min, hours, days, months, years) Calendar *cal = battle->getScourge()->getParty()->getCalendar(); int timeInMin = 2 * battle->getCreature()->getLevel(); cerr << Constants::STATE_NAMES[mod] << " will expire in " << timeInMin << " minutes." << endl; Date d(0, timeInMin, 0, 0, 0, 0); Event *e = new StateModExpirationEvent(cal->getCurrentDate(), d, creature, mod, battle->getScourge(), 1); cal->scheduleEvent((Event*)e); // It's important to cast!! }}
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