⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 potionexpirationevent.cpp

📁 S.C.O.U.R.G.E.是一款类似Rogue的游戏
💻 CPP
字号:
/***************************************************************************                          potionexpirationevent.cpp  -  description                             -------------------    begin                : Thu Apr 8 2004    copyright            : (C) 2004 by Gabor Torok    email                : cctorok@yahoo.com ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#include "potionexpirationevent.h"PotionExpirationEvent::PotionExpirationEvent(Date currentDate, Date timeOut, 											 Creature *c, RpgItem *item, 											 Scourge * scourge, int nbExecutionsToDo) :   Event(currentDate, timeOut, nbExecutionsToDo) {    this->creature = c;	this->potionSkill = item->getPotionSkill();	this->amount = item->getAction();    this->scourge = scourge;  }PotionExpirationEvent::PotionExpirationEvent(Date currentDate, Date timeOut, Creature *c, 											 int potionSkill, int amount, 											 Scourge *scourge, int nbExecutionsToDo) :  Event(currentDate, timeOut, nbExecutionsToDo) {    this->creature = c;	this->potionSkill = potionSkill;	this->amount = amount;    this->scourge = scourge;  }PotionExpirationEvent::~PotionExpirationEvent(){}void PotionExpirationEvent::execute() {  // Don't need this event anymore      scheduleDeleteEvent();          if(creature->getStateMod(Constants::dead)) return;  char msg[255];  if(potionSkill < 0) {	switch(-potionSkill - 2) {	case Constants::HP:	case Constants::MP:	  // no-op	  return;	case Constants::AC:	  creature->setBonusArmor(creature->getBonusArmor() - amount);	  sprintf(msg, "%s feels vulnerable...", creature->getName());	  scourge->getMap()->addDescription(msg, 0.2f, 1, 1);	  creature->startEffect(Constants::EFFECT_SWIRL, (Constants::DAMAGE_DURATION * 4));	  return;	default:	  cerr << "Implement me! (other potion skill boost)" << endl;	  return;	}  } else {	creature->setSkillBonus(potionSkill, 							creature->getSkillBonus(potionSkill) - 							amount);	//	recalcAggregateValues();	sprintf(msg, "%s feels a loss of contentment.", creature->getName());	scourge->getMap()->addDescription(msg, 0.2f, 1, 1);	creature->startEffect(Constants::EFFECT_SWIRL, (Constants::DAMAGE_DURATION * 4));  }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -