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📄 location.h

📁 S.C.O.U.R.G.E.是一款类似Rogue的游戏
💻 H
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/***************************************************************************                          location.h  -  description                             -------------------    begin                : Mon May 12 2003    copyright            : (C) 2003 by Gabor Torok    email                : cctorok@yahoo.com ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#ifndef LOCATION_H#define LOCATION_H#include "shape.h"#include "item.h"#include "creature.h"#include "effect.h"// forward decl.class Creature;class Effect;/**  *@author Gabor Torok  */class Location {public:  // shapes  Uint16 x, y, z;  Shape *shape;  Item *item;  Creature *creature;};class EffectLocation {public:  Uint16 x, y, z;  GLuint effectDuration;  GLuint damageEffectCounter;  Effect *effect;  int effectType;  // effects  inline void setEffectType(int n) { this->effectType = n; }  inline int getEffectType() { return effectType; }    inline Effect *getEffect() { return effect; }  inline int getDamageEffect() { return damageEffectCounter; }  inline void resetDamageEffect() { damageEffectCounter = SDL_GetTicks(); }  inline bool isEffectOn() { return (SDL_GetTicks() - damageEffectCounter < effectDuration ? true : false); }};#endif

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