📄 spellcaster.h
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/*************************************************************************** spellcaster.h - description ------------------- begin : Sat May 3 2003 copyright : (C) 2003 by Gabor Torok email : cctorok@yahoo.com ***************************************************************************//*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/#ifndef SPELL_CASTER_H#define SPELL_CASTER_H#include <iostream>#include <string>#include <vector>#include "constants.h"#include "scourge.h"#include "map.h"#include "creature.h"#include "item.h"#include "rpg/character.h"#include "rpg/monster.h"#include "effect.h"#include "projectile.h"#include "battle.h"#include "calendar.h"#include "events/statemodexpirationevent.h"using namespace std;/** *@author Gabor Torok */class Scourge;class Creature;class Item;class Projectile;class Battle;class SpellCaster { private: Battle *battle; Spell *spell; bool projectileHit; float power; public: SpellCaster(Battle *battle, Spell *spell, bool projectileHit); virtual ~SpellCaster(); void spellFailed(); void spellSucceeded(); protected: float getPower(); void increaseHP(); void increaseAC(); // count==0 means that count depends on level void launchProjectile(int count, bool stopOnImpact=true); void causeDamage(); void setStateMod(int mod);};#endif
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