📄 glteleporter.h
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/*************************************************************************** glteleporter.h - description ------------------- begin : Thu Jul 10 2003 copyright : (C) 2003 by Gabor Torok email : cctorok@yahoo.com ***************************************************************************//*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/#ifndef GLTELEPORTER_H#define GLTELEPORTER_H#include "constants.h"#include "glshape.h"/** *@author Gabor Torok */class GLTeleporter : public GLShape { private: static const int MAX_STARS = 20; float star[MAX_STARS][2]; float starColor[MAX_STARS][3]; float starAngle[MAX_STARS]; float starSpeed[MAX_STARS]; static const int MAX_RINGS = 20; float ring[MAX_RINGS]; float delta[MAX_RINGS]; GLuint flameTex; public: /** Passing 0 for texture disables the creation of shapes. (eg. torch, md2 shape) */ GLTeleporter(GLuint texture[], GLuint flameTex, int width, int depth, int height, char *name, int descriptionGroup, Uint32 color, GLuint display_list, Uint8 shapePalIndex=0); ~GLTeleporter(); void draw(); inline bool drawFirst() { return false; } inline bool drawLater() { return true; } inline void setupBlending() { glBlendFunc(GL_SRC_ALPHA, GL_ONE); } protected: void commonInit(GLuint flameTex); };#endif
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