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📄 gltorch.h

📁 S.C.O.U.R.G.E.是一款类似Rogue的游戏
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/***************************************************************************                          gltorch.h  -  description                             -------------------    begin                : Sat Sep 20 2003    copyright            : (C) 2003 by Gabor Torok    email                : cctorok@yahoo.com ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#ifndef GLTORCH_H#define GLTORCH_H#include "glshape.h"class GLShape;/**  *@author Gabor Torok  */class GLTorch : public GLShape  {private:  GLuint flameTex;  int PARTICLE_COUNT;  ParticleStruct *particle[200];    GLuint torchback;  int torch_dir;  public:  GLTorch(GLuint texture[], GLuint flameTex,		  int width, int depth, int height,		  char *name, int descriptionGroup,		  Uint32 color, GLuint display_list, Uint8 shapePalIndex=0, 		  GLuint torchback=0, int torch_dir=Constants::NORTH);	  ~GLTorch();    void draw();  inline bool drawFirst() { return false; }  // if true, the next two functions are called  inline bool drawLater() { return true; }  inline void setupBlending() { glBlendFunc(GL_SRC_ALPHA, GL_ONE); }          protected:  void initParticles();};#endif

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