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📄 optionsmenu.h

📁 S.C.O.U.R.G.E.是一款类似Rogue的游戏
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/***************************************************************************                          options.h  -  description                             -------------------    begin                : Tue Aug 12 2003    copyright            : (C) 2003 by Gabor Torok    email                : cctorok@yahoo.com ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#ifndef OPTIONSMENU_H#define OPTIONSMENU_H#include <string.h>#include "constants.h"#include "sdlhandler.h"#include "sdleventhandler.h"#include "sdlscreenview.h"#include "scourge.h"#include "userconfiguration.h"#include "util.h"#include "gui/window.h"#include "gui/button.h"#include "gui/scrollinglist.h"#include "gui/cardcontainer.h"#include "gui/multiplelabel.h"#include "gui/checkbox.h"/**  *@author Gabor Torok  */#define MAX_CONTROLS_LINE_SIZE 80class Scourge;class UserConfiguration;class OptionsMenu {private:  char ** controlLines; // move it to function loadControls() ?  Scourge *scourge;  UserConfiguration * uc;  bool showDebug;  bool controlsLoaded;  bool videoLoaded;   bool gameSettingsLoaded;  int nbControlLines;  bool waitingForNewKey;  bool ignoreKeyUp;      enum modeOptions {    CONTROLS = 0, VIDEO, AUDIO, GAME_SETTINGS  };  int selectedMode;     Window *mainWin;    Button *controlsButton, *videoButton, *audioButton, *gameSettingsButton;  Button *changeControlButton, *saveButton;  Label * keyBindingsLabel;   Label * waitingLabel;    Label * changeTakeEffectLabel;    MultipleLabel * gameSpeedML;   Checkbox * alwaysCenterMapCheckbox;    MultipleLabel * videoResolutionML;    Checkbox * fullscreenCheckbox;  Checkbox * doublebufCheckbox;     Checkbox * hwpalCheckbox;  Checkbox * resizeableCheckbox;  Checkbox * forceHwsurfCheckbox;  Checkbox * forceSwsurfCheckbox;  Checkbox * hwaccelCheckbox;  Checkbox * stencilbufCheckbox;  Checkbox * multitexturingCheckbox;  MultipleLabel * shadowsML;       CardContainer *cards;  ScrollingList *controlBindingsList;  void setSelectedMode();  void loadControls();   void loadVideo();  void loadGameSettings();  public:  OptionsMenu(Scourge *scourge);  ~OptionsMenu();  bool handleEvent(SDL_Event *event);  bool handleEvent(Widget *widget, SDL_Event *event);  inline void show() { mainWin->setVisible(true); }  inline void hide() { mainWin->setVisible(false); }  inline bool isVisible() { return mainWin->isVisible(); }     protected:};#endif

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