⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 character.h

📁 S.C.O.U.R.G.E.是一款类似Rogue的游戏
💻 H
字号:
/***************************************************************************                          character.h  -  description                             -------------------    begin                : Mon Jul 7 2003    copyright            : (C) 2003 by Gabor Torok    email                : cctorok@yahoo.com ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#ifndef CHARACTER_H#define CHARACTER_H#include "../constants.h"#include <map>#include <vector>#include <string>using namespace std;/**  *@author Gabor Torok  */  class Character  {private:  char *name;  int startingHp, startingMp, skill_bonus, level_progression;  char *model_name, *skin_name;  char description[3000];  char *shortName;  map<int, int> maxSkill;  map<int, int> minSkill;public:  // inventory locations  static const int INVENTORY_HEAD = 1;  static const int INVENTORY_NECK = 2;  static const int INVENTORY_BACK = 4;  static const int INVENTORY_CHEST = 8;  static const int INVENTORY_LEFT_HAND = 16;  static const int INVENTORY_RIGHT_HAND = 32;  static const int INVENTORY_BELT = 64;  static const int INVENTORY_LEGS = 128;  static const int INVENTORY_FEET = 256;  static const int INVENTORY_RING1 = 512;  static const int INVENTORY_RING2 = 1024;  static const int INVENTORY_RING3 = 2048;  static const int INVENTORY_RING4 = 4096;  static const int INVENTORY_WEAPON_RANGED = 8192;  static const int INVENTORY_COUNT = 14;  static char inventory_location[][80];  Character(char *name, int startingHp, int startingMp, char *model, char *skin, int skill_bonus, int level_progression, char *shortName);  ~Character();  inline char *getName() { return name; };  inline char *getShortName() { return shortName; };  inline int getStartingHp() { return startingHp; }    inline int getStartingMp() { return startingMp; }    inline int getSkillBonus() { return skill_bonus; }    inline int getLevelProgression() { return level_progression; }    inline char *getModelName() { return model_name; }  inline char *getSkinName() { return skin_name; }  inline char *getDescription() { return description; }  inline int getMaxSkillLevel(int skill) { if(maxSkill.find(skill) == maxSkill.end()) return 100; else return maxSkill[skill]; }  inline int getMinSkillLevel(int skill) { if(minSkill.find(skill) == minSkill.end()) return 0; else return minSkill[skill]; }    static map<string, Character*> character_class;  static map<string, Character*> character_class_short;  static map<string, int> character_index_short;  static void initCharacters();  static Character *getCharacterByName(char *p) { string s = p; return character_class[s]; }  static Character *getCharacterByShortName(char *p) { string s = p; return character_class_short[s]; }  static int getCharacterIndexByShortName(char *p) {  string s = p; return character_index_short[s]; } protected:  inline void setMinMaxSkill(int skill, int min, int max) { minSkill[skill] = min; maxSkill[skill] = max; }};#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -