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📄 monster.cpp

📁 S.C.O.U.R.G.E.是一款类似Rogue的游戏
💻 CPP
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/***************************************************************************                          monster.cpp  -  description                             -------------------    begin                : Mon Jul 7 2003    copyright            : (C) 2003 by Gabor Torok    email                : cctorok@yahoo.com ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#include "monster.h"/**  *@author Gabor Torok  */map<int, vector<Monster*>* > Monster::monsters;map<string, Monster*> Monster::monstersByName;Monster::Monster(char *type, int level, int hp, int mp, char *model, char *skin, int rareness, int baseArmor, float scale, int w, int d, int h) {  this->type = type;  this->level = level;  this->hp = hp;  this->mp = mp;  this->model_name = model;  this->skin_name = skin;  speed = 50;  this->rareness = rareness;  this->baseArmor = baseArmor;  this->scale = scale;  this->w = w;  this->d = d;  this->h = h;  sprintf(description, "FIXME: need a description");}Monster::~Monster() {}void Monster::initMonsters() {  char errMessage[500];  char s[200];  sprintf(s, "%s/world/creatures.txt", rootDir);  FILE *fp = fopen(s, "r");  if(!fp) {            sprintf(errMessage, "Unable to find the file: %s!", s);    cerr << errMessage << endl;    exit(1);  }  //int itemCount = 0;  Monster *last_monster = NULL;  char name[255], model_name[255], skin_name[255];  char line[255];  int n = fgetc(fp);  while(n != EOF) {    if(n == 'M') {      // skip ':'      fgetc(fp);      // read the rest of the line      n = Constants::readLine(name, fp);      n = Constants::readLine(line, fp);      strcpy(model_name, strtok(line + 1, ","));      strcpy(skin_name, strtok(NULL, ","));      int level = atoi(strtok(NULL, ","));      int hp = atoi(strtok(NULL, ","));      int mp = atoi(strtok(NULL, ","));      int armor = atoi(strtok(NULL, ","));      int rareness = atoi(strtok(NULL, ","));      float scale = 0.0f;      int width = 0;      int depth = 0;      int height = 0;      char *p = strtok(NULL, ",");      if(p) {        scale = atof(p);        width = atoi(strtok(NULL, ","));        depth = atoi(strtok(NULL, ","));        height = atoi(strtok(NULL, ","));      }      cerr << "adding monster: " << name << " level: " << level <<         " hp: " << hp << " mp: " << mp << " armor: " << armor <<         " rareness: " << rareness << " scale=" << scale <<         " width=" << width << " depth=" << depth << " height=" << height <<         endl;      vector<Monster*> *list = NULL;      if(monsters.find(level) == monsters.end()) {        list = new vector<Monster*>();        monsters[level] = list;      } else {        list = monsters[level];      }      Monster *m = new Monster( strdup(name), level, hp, mp,                                 strdup(model_name), strdup(skin_name),                                 rareness, armor,                                 scale, width, depth, height );      last_monster = m;      list->push_back(last_monster);      string s = name;      monstersByName[s] = m;    } else if(n == 'I' && last_monster) {      // skip ':'      fgetc(fp);      // read the rest of the line      n = Constants::readLine(line, fp);      // add item to monster      last_monster->addItem(RpgItem::getItemByName(line));    } else if(n == 'S' && last_monster) {      // skip ':'      fgetc(fp);      // read the rest of the line      n = Constants::readLine(line, fp);      // add spell to monster      last_monster->addSpell(Spell::getSpellByName(line));    } else {      n = Constants::readLine(line, fp);    }  }  fclose(fp);}Monster *Monster::getRandomMonster(int level) {  if(monsters.find(level) == monsters.end()) return NULL;  vector<Monster*> *list = monsters[level];  // create a new list where each monster occurs monster->rareness times  vector<Monster*> rareList;  for(int i = 0; i < (int)list->size(); i++) {    Monster *monster = (*list)[i];    for(int t = 0; t < monster->getRareness(); t++) {      rareList.push_back(monster);    }  }  // select a random entry from the rare list  int index = (int) ((float)(rareList.size()) * rand()/RAND_MAX);  return rareList[index];}Monster *Monster::getMonsterByName(char *name) {  string s = name;  if(monstersByName.find(s) == monstersByName.end()) {    cerr << "Warning: can't find monster " << name << endl;    return NULL;  }  return monstersByName[s];}

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