📄 gllocator.cpp
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/*************************************************************************** gltorch.cpp - description ------------------- begin : Sat Sep 20 2003 copyright : (C) 2003 by Gabor Torok email : cctorok@yahoo.com ***************************************************************************//*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/#include "gllocator.h"GLLocator::GLLocator(GLuint texture[], int width, int depth, int height, char *name, int descriptionGroup, Uint32 color, GLuint display_list, Uint8 shapePalIndex) : GLShape(texture, width, depth, height, name, descriptionGroup, color, display_list, shapePalIndex) {}GLLocator::~GLLocator() {}void GLLocator::draw() { float w = (float)width / DIV; float d = (float)depth / DIV; float h = 0.26 / DIV; glDisable( GL_TEXTURE_2D ); glBlendFunc(GL_SRC_ALPHA, GL_ONE); glEnable(GL_BLEND); glBegin( GL_QUADS ); //glNormal3f(0.0f, 0.0f, 1.0f); glColor4f(0.2, 0.5, 0.1, 0.7); glVertex3f(w, d, h); glVertex3f(w, 0, h); glVertex3f(0, 0, h); glVertex3f(0, d, h); glEnd(); glDisable(GL_BLEND); glColor4f(1.0, 1.0, 0.1, 1.0); glBegin( GL_LINES ); glVertex3f(w, d, h); glVertex3f(0, d, h); glVertex3f(0, d, h); glVertex3f(0, 0, h); glVertex3f(0, 0, h); glVertex3f(w, 0, h); glVertex3f(w, 0, h); glVertex3f(w, d, h); glEnd(); glEnable( GL_TEXTURE_2D );}
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