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📄 checkbox.cpp

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/***************************************************************************                      checkbox.h  -  description                             -------------------    begin                : Sat Mar 13 2004    copyright            : (C) 2004 by Daroth-U    email                : daroth-u@ifrance.com ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#include "checkbox.h"#include "window.h"/**  *@author Daroth-U  */Checkbox::Checkbox(int x1, int y1, int x2, int y2, char *staticText) :   Widget(x1, y1, x2 - x1, y2 - y1) {    this->x2 = x2;  this->y2 = y2;   this->staticLabel  = new Label(0, 0, staticText);  this->checkButton = new Button(x2 - CHECKBOX_SIZE, y1, x2, y2, strdup(" "));   this->checkButton -> setLabelPosition(Button::CENTER);    this->checked = false;   }Checkbox::~Checkbox() {  delete staticLabel;  delete checkButton;}void Checkbox::drawWidget(Widget *parent) {              // Draw texts  glPushMatrix();        glTranslated(15, 15, 0);  staticLabel->drawWidget(parent);  glTranslated(x2 - 15 - CHECKBOX_SIZE, -15, 0);  checkButton->drawWidget(parent);  glPopMatrix();}// inside includes only the checkbox areabool Checkbox::isInside(int x, int y) {  	return(x >= (getX() + x2 - CHECKBOX_SIZE) && x < (getX() + x2) && y >= getY() && y < y2);}void Checkbox::toggleCheck(){        checked = !checked;    applyCheck();      }void Checkbox::setCheck(bool val){    checked = val;    applyCheck();}void Checkbox::applyCheck(){    if(checked){        checkButton->getLabel()->setText("x");       }    else{        checkButton->getLabel()->setText(" ");       }  }bool Checkbox::handleEvent(Widget *parent, SDL_Event *event, int x, int y) {  inside = isInside(x, y);  // handle it  switch( event->type ) {  case SDL_MOUSEMOTION:	break;  case SDL_MOUSEBUTTONUP:    if(inside){toggleCheck();}	return inside;  case SDL_MOUSEBUTTONDOWN:	break;  default:	break;  }  return false;}

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