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📄 canvas.cpp

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/***************************************************************************                          label.h  -  description                             -------------------    begin                : Thu Aug 28 2003    copyright            : (C) 2003 by Gabor Torok    email                : cctorok@yahoo.com ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#include "canvas.h"/**  *@author Gabor Torok  */Canvas::Canvas(int x, int y, int x2, int y2, WidgetView *view,                DragAndDropHandler *dragAndDropHandler) :   Widget(x, y, x2 - x, y2 - y) {	this->view = view;  this->dragAndDropHandler = dragAndDropHandler;	this->x2 = x2;	this->y2 = y2;  this->dragging = false;  highlightBorders = false;}Canvas::~Canvas() {}void Canvas::drawWidget(Widget *parent) {  if(view) {    glPushMatrix();    view->drawWidget(this);    glPopMatrix();  }  // draw the border  if(highlightBorders) {    applyHighlightedBorderColor();    glLineWidth( 3.0f );  } else applyBorderColor();  glBegin(GL_LINES);  glVertex2d(0, 0);  glVertex2d(0, y2 - y);  glVertex2d(x2 - x, 0);  glVertex2d(x2 - x, y2 - y);  glVertex2d(0, 0);  glVertex2d(x2 - x, 0);  glVertex2d(0, y2 - y);  glVertex2d(x2 - x, y2 - y);  glEnd();  glLineWidth( 1.0f );}bool Canvas::handleEvent(Widget *parent, SDL_Event *event, int x, int y) {	bool inside = (x >= getX() && x < x2 && y >= getY() && y < y2);	switch(event->type) {	case SDL_MOUSEMOTION:  if(dragging &&     (abs(dragX - x) > DragAndDropHandler::DRAG_START_DISTANCE ||      abs(dragY - y) > DragAndDropHandler::DRAG_START_DISTANCE) &&     dragAndDropHandler) {    if(!dragAndDropHandler->startDrag(this, dragX, dragY)) {      // cancel drag      dragging = false;    }  }  highlightBorders = (isInside(x, y) && dragAndDropHandler);  break;  case SDL_MOUSEBUTTONUP:  if(inside && dragAndDropHandler) dragAndDropHandler->receive(this);  dragging = false;  return inside;  case SDL_MOUSEBUTTONDOWN:  dragging = inside;  dragX = x - getX();  dragY = y - getY();  break;  }  return false;}void Canvas::removeEffects(Widget *parent) {  highlightBorders = false;}

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