📄 characters.txt
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## Character classes# # Key:# S:skill name, skill_group# C:class name,md2 model (from shapes.txt), skin, hp bonus per level, mp bonus per level, skill bonus per level, # level progression (1st level and doubles for each conseq. one),short name# D:description (can be multiple lines)# S:skill name, min%, max% for last character (* means no limit)# Skills reference (from constants.h)# Attribute skills:# SPEED,# COORDINATION,# POWER,# IQ,# LEADERSHIP,# LUCK,# PIETY,# LORE,# weapon skills:# SWORD_WEAPON,# AXE_WEAPON,# BOW_WEAPON,# HAND_TO_HAND_COMBAT,# defensive skills:# SHIELD_DEFEND,# ARMOR_DEFEND,# WEAPON_DEFEND,# HAND_DEFEND,# magic skills:# NATURE_MAGIC,# AWARENESS_MAGIC,# LIFE_AND_DEATH_MAGIC,# HISTORY_MAGIC,# DECEIT_MAGIC,# CONFRONTATION_MAGIC, # thieving skills:# OPEN_LOCK,# FIND_TRAP,# MOVE_UNDETECTED,# FIXME: Add, starting inventory, attribute adjustments, special skills, etc.# Character classesC:Ranger,ROGUE,/models/m1.bmp,10,2,12,400,RAD:You are a ranger, a specialized fighter. You know the outdoors, you can read weather patterns, predict avalanchesD:and easily find food and water in the outdoors. What a pity that you must serve with your fellow dungeon-verminD:exterminators within the narrow confines of this subterranian realm. Still some of your ranger skills come inD:handy. You're can read monsters' tracks, find traps and able to cast some spells from the house of Nature. TheD:defining attribute skills of a ranger are Lore, Speed and Power.S:SWORD_WEAPON,10,90S:AXE_WEAPON,10,90S:BOW_WEAPON,30,*S:HAND_TO_HAND_COMBAT,20,90S:ARMOR_DEFEND,10,*S:SHIELD_DEFEND,10,*S:WEAPON_DEFEND,10,*S:HAND_DEFEND,20,90S:NATURE_MAGIC,*,50S:AWARENESS_MAGIC,*,50S:LIFE_AND_DEATH_MAGIC,*,50S:HISTORY_MAGIC,*,50S:DECEIT_MAGIC,*,50S:CONFRONTATION_MAGIC,*,50S:OPEN_LOCK,*,50S:FIND_TRAP,*,50S:MOVE_UNDETECTED,*,50C:Knight,FIGHTER,/models/m2.bmp,12,0,10,350,KND:Ah, the knight... need we mention what irony it is to see thee in such circumstances? Sure, there were theD:few and misguided who used their prowress and position for, uh, "deeds of darkness". However, by and large,D:a knight stands as the paragon of virtue, the upholder of justice, the keeper of the rights of the innocent. As D:such, it makes us very much interested, yes, morbidly fascinated, to know what one could possibly be doing inD:dank, shadow-filled, vile places under the earth? Hmmm? The defining attributes of a knight are Power, D:Coordination and Leadership.S:SWORD_WEAPON,25,*S:AXE_WEAPON,20,*S:BOW_WEAPON,15,*S:HAND_TO_HAND_COMBAT,10,90S:ARMOR_DEFEND,10,*S:SHIELD_DEFEND,10,*S:WEAPON_DEFEND,10,*S:HAND_DEFEND,10,80S:NATURE_MAGIC,*,50S:AWARENESS_MAGIC,*,50S:LIFE_AND_DEATH_MAGIC,*,50S:HISTORY_MAGIC,*,50S:DECEIT_MAGIC,*,50S:CONFRONTATION_MAGIC,*,50S:OPEN_LOCK,*,50S:FIND_TRAP,*,50S:MOVE_UNDETECTED,*,50C:Tinkerer,ROGUE,/models/m1.bmp,7,4,10,300,TID:A tinkerer represents the very edge in applied sciences of the day. This usually manifests itself in a lackD:of a complete set of digits, facial hair and teeth. The craving to make use of the latest technologiesD:-usually involving explosives of some kind- more than makes up for such small annoyances. The defining attributeD:skills of a tinkerer are Coordination, IQ and Luck.S:SWORD_WEAPON,*,70S:AXE_WEAPON,*,60S:BOW_WEAPON,5,80S:HAND_TO_HAND_COMBAT,*,70S:ARMOR_DEFEND,10,70S:SHIELD_DEFEND,10,70S:WEAPON_DEFEND,10,70S:HAND_DEFEND,10,80S:NATURE_MAGIC,*,70S:AWARENESS_MAGIC,*,70S:LIFE_AND_DEATH_MAGIC,*,70S:HISTORY_MAGIC,*,70S:DECEIT_MAGIC,*,70S:CONFRONTATION_MAGIC,*,70S:OPEN_LOCK,15,*S:FIND_TRAP,20,*S:MOVE_UNDETECTED,*,70C:Assassin,ROGUE,/models/m1.bmp,6,4,10,400,ASD:Need description for the assassinS:SWORD_WEAPON,20,*S:AXE_WEAPON,*,50S:BOW_WEAPON,20,*S:HAND_TO_HAND_COMBAT,10,*S:ARMOR_DEFEND,10,75S:SHIELD_DEFEND,10,50S:WEAPON_DEFEND,10,*S:HAND_DEFEND,10,80S:NATURE_MAGIC,*,50S:AWARENESS_MAGIC,*,50S:LIFE_AND_DEATH_MAGIC,*,50S:HISTORY_MAGIC,*,50S:DECEIT_MAGIC,10,50S:CONFRONTATION_MAGIC,*,50S:OPEN_LOCK,15,*S:FIND_TRAP,15,*S:MOVE_UNDETECTED,30,*C:Arcanist,ROGUE,/models/m1.bmp,6,5,10,450,ARD:Need description for the arcanistS:SWORD_WEAPON,*,65S:AXE_WEAPON,10,70S:BOW_WEAPON,*,65S:HAND_TO_HAND_COMBAT,10,70S:ARMOR_DEFEND,10,80S:SHIELD_DEFEND,10,80S:WEAPON_DEFEND,10,80S:HAND_DEFEND,10,80S:NATURE_MAGIC,15,85S:AWARENESS_MAGIC,15,85S:LIFE_AND_DEATH_MAGIC,*,85S:HISTORY_MAGIC,*,85S:DECEIT_MAGIC,*,85S:CONFRONTATION_MAGIC,15,85S:OPEN_LOCK,5,80S:FIND_TRAP,5,80S:MOVE_UNDETECTED,*,50C:Loremaster,CLERIC,/models/m3.bmp,6,5,10,450,LOD:Need description for the loremasterS:SWORD_WEAPON,*,30S:AXE_WEAPON,*,30S:BOW_WEAPON,*,40S:HAND_TO_HAND_COMBAT,10,65S:ARMOR_DEFEND,10,80S:SHIELD_DEFEND,10,80S:WEAPON_DEFEND,10,80S:HAND_DEFEND,*,70S:NATURE_MAGIC,15,85S:AWARENESS_MAGIC,15,85S:LIFE_AND_DEATH_MAGIC,*,85S:HISTORY_MAGIC,*,85S:DECEIT_MAGIC,*,85S:CONFRONTATION_MAGIC,20,90S:OPEN_LOCK,5,80S:FIND_TRAP,5,80S:MOVE_UNDETECTED,*,50C:Conjurer,WIZARD,/models/m4.bmp,4,7,8,500,COD:Need description for the conjurerS:SWORD_WEAPON,*,25S:AXE_WEAPON,*,25S:BOW_WEAPON,*,35S:HAND_TO_HAND_COMBAT,5,35S:ARMOR_DEFEND,*,25S:SHIELD_DEFEND,*,25S:WEAPON_DEFEND,*,25S:HAND_DEFEND,*,30S:NATURE_MAGIC,30,*S:AWARENESS_MAGIC,15,90S:LIFE_AND_DEATH_MAGIC,20,*S:HISTORY_MAGIC,5,90S:DECEIT_MAGIC,5,*S:CONFRONTATION_MAGIC,15,*S:OPEN_LOCK,5,75S:FIND_TRAP,5,75S:MOVE_UNDETECTED,*,60C:Summoner,WIZARD,/models/m4.bmp,4,7,8,500,SUD:Need description for the summonerS:SWORD_WEAPON,*,25S:AXE_WEAPON,*,25S:BOW_WEAPON,*,35S:HAND_TO_HAND_COMBAT,5,35S:ARMOR_DEFEND,*,25S:SHIELD_DEFEND,*,25S:WEAPON_DEFEND,*,25S:HAND_DEFEND,*,30S:NATURE_MAGIC,30,*S:AWARENESS_MAGIC,15,90S:LIFE_AND_DEATH_MAGIC,5,95S:HISTORY_MAGIC,5,90S:DECEIT_MAGIC,20,*S:CONFRONTATION_MAGIC,15,*S:OPEN_LOCK,5,75S:FIND_TRAP,5,75S:MOVE_UNDETECTED,*,60C:Naturalist,CLERIC,/models/m3.bmp,5,7,9,450,NAD:Need description for the naturalistS:SWORD_WEAPON,*,40S:AXE_WEAPON,*,50S:BOW_WEAPON,*,40S:HAND_TO_HAND_COMBAT,20,70S:ARMOR_DEFEND,*,40S:SHIELD_DEFEND,*,40S:WEAPON_DEFEND,*,30S:HAND_DEFEND,*,30S:NATURE_MAGIC,30,*S:AWARENESS_MAGIC,15,*S:LIFE_AND_DEATH_MAGIC,5,90S:HISTORY_MAGIC,5,85S:DECEIT_MAGIC,5,85S:CONFRONTATION_MAGIC,15,90S:OPEN_LOCK,5,75S:FIND_TRAP,5,75S:MOVE_UNDETECTED,*,70C:Monk,CLERIC,/models/m3.bmp,6,6,10,400,MOD:Need description for the monkS:SWORD_WEAPON,*,20S:AXE_WEAPON,*,20S:BOW_WEAPON,*,20S:HAND_TO_HAND_COMBAT,30,*S:ARMOR_DEFEND,*,20S:SHIELD_DEFEND,*,20S:WEAPON_DEFEND,*,20S:HAND_DEFEND,30,*S:NATURE_MAGIC,30,80S:AWARENESS_MAGIC,20,*S:LIFE_AND_DEATH_MAGIC,5,*S:HISTORY_MAGIC,5,*S:DECEIT_MAGIC,*,70S:CONFRONTATION_MAGIC,20,*S:OPEN_LOCK,5,75S:FIND_TRAP,5,75S:MOVE_UNDETECTED,*,*
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