📄 readme
字号:
Before this project I didn't know anything about OpenGL.Credit for my education goes to the following:General opengl code:Lots of people at http://nehe.gamedev.net/. These are probably the best opengl tutorials on the web.3ds, md2 model loading and animation:DigiBen (digiben@gametutorials.com) from http://www.gametutorials.comAlso very well written tutorials. I esp. appreciate the fact that bothsites included linux versions.The dungeon generator alg. was described here:http://www.aarg.net/~minam/dungeon_design.htmlNarrated by Jamis Buck (jgb3@email.byu.edu)Quake 2 models were borrowed from:http://www.planetquake.com/polycount/Quake2 Model authors:Devil Hunter Yohko, by Evil Bastard (brian@zono.com)Blade, by Mr. Rogers (ryan@sunstorm.net)Shinju Murasaki, by sTuPiD fOoL (fool@rochester.rr.com)Perelith Knight, by James Green (no email given)The A* alg. was described on some message board that I can no longer find.The Text class was adopted from code originally written by Mark Kilgard (mjk@nvidia.com) (c) 1997see: http://www.opengl.org/developers/code/mjktips/TexFont/TexFont.html(used with his permission!)The glut for Mingw32 package is from http://mywebpage.netscape.com/PtrPck/glut.htm
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -