water.html

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                                size, while the value 1 changes nothing.</font></p>
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                              <p><font size="3">Both the resolution value and 
                                the image size decide the applet's &quot;<b>Width</b>&quot; 
                                and &quot;<b>Height</b>&quot; automatically.</font></p>
                              <p><font size="3">Then, decides if you need textscroll 
                                effect over the surface, and if you want interactive 
                                mode enabled for mouse control. Check &quot;<b>Enable 
                                textscroll</b>&quot; and &quot;<b>Interactive 
                                mode</b>&quot; for respective purposes.</font></p>
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                            <td width="42%"><img src="images/water3.gif" width="161" height="180"></td>
                            <td width="58%">Next, you choose fluid effects. First, 
                              the most easy one is &quot;<b>Autodesign</b>&quot; 
                              setting. This will produce various fluid effect 
                              automatically. This can control fish and normal 
                              rain fall, more precisely speaking. So, even you 
                              check this box, you need to set the rest of the 
                              parameters.</td>
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                              <p>Anyway, I will explain all the available functions. 
                                This doesn't happen in real world, since some 
                                choices often neglect other parameters, and in 
                                the wizard, unselectable parameters are greyed 
                                out.</p>
                              <p>At &quot;<b>fluid mode</b>&quot;, you choose 
                                the liquid simulation mode from water and oil. 
                                Once you select this, &quot;<b>fluid density</b>&quot; 
                                let you control how smoothly the surface behaves. 
                                With smaller values, the surface moves faster 
                                and higher values produce smoother motion.</p>
                              <p>Next is &quot;<b>cross</b>&quot; effect option 
                                and its timing defined by &quot;<b>cross factor</b>&quot;. 
                                A higher value for the timing factor means that 
                                rarer wave crossing across the screen occurs.</p>
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                                  <td width="38%" height="230"><img src="images/water4.gif" width="127" height="211"></td>
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                                    <p>With &quot;<b>light</b>&quot; option enabled, 
                                      you will add a shadow effect to waves. However, 
                                      this option may make the animation rather 
                                      slow due to the massive additional calculation 
                                      required. </p>
                                    <p>You can even control the contrast of shadow 
                                      at &quot;<b>Min</b>&quot; and &quot;<b>Max</b>&quot; 
                                      parameters. They take values between -255 
                                      and 255. Remember Max has to be higher than 
                                      Min value.</p>
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                              <p>Now, you're going to configure <b>drops</b> and 
                                <b>rains</b>. Well, rains and drops sound the 
                                same and in fact they are except, you can set 
                                in the case of drops the fixed location where 
                                rain drops fall on as well as the size and fall 
                                timing. </p>
                              <p>Check &quot;<b>Fix drop</b>&quot; to enable the 
                                effect and place xy co-ordinates of the falling 
                                point at &quot;<b>X</b>&quot; and &quot;<b>Y</b>&quot; 
                                boxes. &quot;<b>Size</b>&quot; and &quot;<b>Factor</b>&quot; 
                                represent a size of a drop and its falling timing. 
                                These parameters exist for rain and square rain 
                                as well.</p>
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                      <td width="37%"><img src="images/water5.gif" width="136" height="190"></td>
                      <td width="63%">The difference between rain and square rain 
                        appear in the initial shape of a water ring when a drop 
                        throws onto the surface. A rain drop (as well as a fixed 
                        rain drop) creates a spherical ring, while a square rain 
                        drop results in an unusual square ripple.</td>
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                      <td>Finally, you can set a &quot;<b>pressure</b>&quot; value 
                        for rains. If you want a fast significant water ring, 
                        place a high value between 1 and 2000.</td>
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                        <p><font size="3">We have only discussed about the water 
                          specific parameters. For generic parameters, please 
                          read <a href="wizard.html">wizard</a> section.</font></p>
                        <p><font size="3">Proceed to<a href="wizard.html#4"> the 
                          textscroll menu</a> if you have checked the textscroll 
                          box; otherwise go to <a href="wizard.html#5">the expert 
                          menu</a>.</font></p>
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