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<p>Note that all texture images must be sized at
either 64*64 or 128*128 for internal optimisation.</p>
<p>Next you can decides the background effect as
a choice from <b>black</b>, <b>sphere</b> and
<b>colour</b>. If your choice is black, <b>blur
motion</b> effect can be used for rendering objects.
If your choice is colour, then, decides your desired
colour from colour dialog. If your choice is sphere,
you need to select a rendering option from 15
different rendering or shading modes. Some of
them are quite alien for those who are unfamiliar
with 3D modelling, but it's not too difficult
to see the difference when you test one by one.</p>
<p>The available options for background rendering
are:</p>
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<p><b>0</b> Plain texture <br>
<b>1</b> Gouraud shading <br>
<b>2</b> Phong shading ** NOTE: "phongmap"
must be loaded <br>
<b>3</b> Gaussian phong shading ** NOTE:
"gaussmap" must be loaded <br>
<b>4</b> Transparent (light) <br>
<b>5</b> Transparent (medium) <br>
<b>6</b> Liquid texture <br>
<b>7</b> Liquid gouraud shading <br>
<b>8 </b>Liquid phong shading ** NOTE: "phongmap"
must be loaded <br>
<b>9</b> Liquid transparent <br>
<b>10</b> Reflects mirror view ** NOTE:
texture is ignored, a mirror must exists
<br>
<b>11</b> Particles ** NOTE: texture is
ignored <br>
<b>12</b> Darker plain texture <br>
<b>13</b> Metal shading ** NOTE: "phongmap"
must be loaded <br>
<b>14</b> Environment mapping</p>
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<p>When you've selected the background rendering
option, you then have to choose the<b> texture
number</b> for the rendering.</p>
<p>Next, you can select a type of forground animation
from either <b>labyrinth</b> or <b>objects</b>.
This choice will decide the following parameters
to some degree. Labyrinth scrips control the 3D
labyrinth animation, while objects script rotate
selected objects. </p>
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<td width="36%" height="86"><img src="images/anfy3d4.gif" width="127" height="81"></td>
<td width="64%" height="86">Here, you set fog
effect by specifying the starting and finishing
point of the effect.</td>
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<td width="57%"><img src="images/anfy3d5.gif" width="233" height="227"></td>
<td width="43%">Now, you have to set up foreground
objects. There are two types of them: <b>main
objects</b> and <b>child objects</b>. You
can select either <b>sphere</b>, <b>sheet</b>,
or <b>cone</b> as a main pobject, while troids,
stretching spheres, or cones can be the child
objects. </td>
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<p>Once you select objects for both main and child,
next you select a respective render type. The
same 14 render types for background is available
for objects. </p>
<p>Next, select the texture number for respective
objects.</p>
<p>If your choice of script type was "<b>labyrinth</b>",
"<b>Animlight</b>" effect is available
for your choice. Check it if you want.</p>
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<td width="25%"><img src="images/anfy3d6.gif" width="99" height="230"></td>
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<p>If your choice of script was "<b>objects</b>",
you are able to control the rotation velocity
of the objects, high/low shadow effect,
mirror effect and light balls effect at
respective parameters shown left. </p>
<p>Next, if your choice of main objects is
a sheet, the following parameters are activated
shown below left. "<b>Height</b>"
and "<b>Width</b>" represent the
height and width of the sheet, while <b>N
height faces</b> and <b>N width faces</b>
stand for how many divisions to the sheet
are made both vertically and horizontally.
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<td width="41%"><img src="images/anfy3d7.gif" width="168" height="227"></td>
<td width="59%">"<b>Add</b>" parameter
controls the waving animation of the sheet,
together with the <b>wave amplitude</b> parameter
and the <b>periods 1&2</b> of the <b>vertical
waving</b> and <b>horizontal waving</b> respectively.
Finally, there are three possile <b>wave functions</b>
available for your choice.</td>
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<p><font size="3">We have only discussed about the anfy3d
light specific parameters. For generic parameters, please
read <a href="wizard.html">wizard</a> section.</font></p>
<p><font size="3">Proceed to<a href="wizard.html#4"> the
textscroll menu</a> if you have checked the textscroll
box; otherwise go to <a href="wizard.html#5">the expert
menu</a>.</font></p>
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