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                              <p>Note that all texture images must be sized at 
                                either 64*64 or 128*128 for internal optimisation.</p>
                              <p>Next you can decides the background effect as 
                                a choice from <b>black</b>, <b>sphere</b> and 
                                <b>colour</b>. If your choice is black, <b>blur 
                                motion</b> effect can be used for rendering objects. 
                                If your choice is colour, then, decides your desired 
                                colour from colour dialog. If your choice is sphere, 
                                you need to select a rendering option from 15 
                                different rendering or shading modes. Some of 
                                them are quite alien for those who are unfamiliar 
                                with 3D modelling, but it's not too difficult 
                                to see the difference when you test one by one.</p>
                              <p>The available options for background rendering 
                                are:</p>
                              <table width="88%" border="1" align="center">
                                <tr bgcolor="#9999FF"> 
                                  <td> 
                                    <p><b>0</b> Plain texture <br>
                                      <b>1</b> Gouraud shading <br>
                                      <b>2</b> Phong shading ** NOTE: "phongmap" 
                                      must be loaded <br>
                                      <b>3</b> Gaussian phong shading ** NOTE: 
                                      "gaussmap" must be loaded <br>
                                      <b>4</b> Transparent (light) <br>
                                      <b>5</b> Transparent (medium) <br>
                                      <b>6</b> Liquid texture <br>
                                      <b>7</b> Liquid gouraud shading <br>
                                      <b>8 </b>Liquid phong shading ** NOTE: "phongmap" 
                                      must be loaded <br>
                                      <b>9</b> Liquid transparent <br>
                                      <b>10</b> Reflects mirror view ** NOTE: 
                                      texture is ignored, a mirror must exists 
                                      <br>
                                      <b>11</b> Particles ** NOTE: texture is 
                                      ignored <br>
                                      <b>12</b> Darker plain texture <br>
                                      <b>13</b> Metal shading ** NOTE: "phongmap" 
                                      must be loaded <br>
                                      <b>14</b> Environment mapping</p>
                                  </td>
                                </tr>
                              </table>
                              <p>When you've selected the background rendering 
                                option, you then have to choose the<b> texture 
                                number</b> for the rendering.</p>
                              <p>Next, you can select a type of forground animation 
                                from either <b>labyrinth</b> or <b>objects</b>. 
                                This choice will decide the following parameters 
                                to some degree. Labyrinth scrips control the 3D 
                                labyrinth animation, while objects script rotate 
                                selected objects. </p>
                            </td>
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                            <td colspan="2" height="94"> 
                              <table width="100%" border="0" height="91">
                                <tr> 
                                  <td width="36%" height="86"><img src="images/anfy3d4.gif" width="127" height="81"></td>
                                  <td width="64%" height="86">Here, you set fog 
                                    effect by specifying the starting and finishing 
                                    point of the effect.</td>
                                </tr>
                              </table>
                            </td>
                          </tr>
                          <tr> 
                            <td colspan="2" height="2"> 
                              <table width="100%" border="0">
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                                  <td width="57%"><img src="images/anfy3d5.gif" width="233" height="227"></td>
                                  <td width="43%">Now, you have to set up foreground 
                                    objects. There are two types of them: <b>main 
                                    objects</b> and <b>child objects</b>. You 
                                    can select either <b>sphere</b>, <b>sheet</b>, 
                                    or <b>cone</b> as a main pobject, while troids, 
                                    stretching spheres, or cones can be the child 
                                    objects. </td>
                                </tr>
                              </table>
                            </td>
                          </tr>
                          <tr> 
                            <td colspan="2" height="2"> 
                              <p>Once you select objects for both main and child, 
                                next you select a respective render type. The 
                                same 14 render types for background is available 
                                for objects. </p>
                              <p>Next, select the texture number for respective 
                                objects.</p>
                              <p>If your choice of script type was &quot;<b>labyrinth</b>&quot;, 
                                &quot;<b>Animlight</b>&quot; effect is available 
                                for your choice. Check it if you want.</p>
                            </td>
                          </tr>
                          <tr> 
                            <td colspan="2" height="2"> 
                              <table width="100%" border="0">
                                <tr> 
                                  <td width="25%"><img src="images/anfy3d6.gif" width="99" height="230"></td>
                                  <td width="75%"> 
                                    <p>If your choice of script was &quot;<b>objects</b>&quot;, 
                                      you are able to control the rotation velocity 
                                      of the objects, high/low shadow effect, 
                                      mirror effect and light balls effect at 
                                      respective parameters shown left. </p>
                                    <p>Next, if your choice of main objects is 
                                      a sheet, the following parameters are activated 
                                      shown below left. &quot;<b>Height</b>&quot; 
                                      and &quot;<b>Width</b>&quot; represent the 
                                      height and width of the sheet, while <b>N 
                                      height faces</b> and <b>N width faces</b> 
                                      stand for how many divisions to the sheet 
                                      are made both vertically and horizontally. 
                                    </p>
                                  </td>
                                </tr>
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                            </td>
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                          <tr> 
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                                <tr> 
                                  <td width="41%"><img src="images/anfy3d7.gif" width="168" height="227"></td>
                                  <td width="59%">&quot;<b>Add</b>&quot; parameter 
                                    controls the waving animation of the sheet, 
                                    together with the <b>wave amplitude</b> parameter 
                                    and the <b>periods 1&amp;2</b> of the <b>vertical 
                                    waving</b> and <b>horizontal waving</b> respectively. 
                                    Finally, there are three possile <b>wave functions</b> 
                                    available for your choice.</td>
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                              </table>
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                        </table>
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                      <td> 
                        <p><font size="3">We have only discussed about the anfy3d 
                          light specific parameters. For generic parameters, please 
                          read <a href="wizard.html">wizard</a> section.</font></p>
                        <p><font size="3">Proceed to<a href="wizard.html#4"> the 
                          textscroll menu</a> if you have checked the textscroll 
                          box; otherwise go to <a href="wizard.html#5">the expert 
                          menu</a>.</font></p>
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