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          <td COLSPAN="19" nowrap><b><font size="4" face="Georgia, Times New Roman, Times, serif" color="#6666FF">Anfy 
            1.4</font></b></td>
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                            <td> 
                              <div align="center"><font size="3"><b><font color="#FFFFFF">Applet 
                                Tutorials: Anfy3D Light</font></b></font></div>
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                <td width="97%">&nbsp; </td>
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                      <td><b><font size="3" color="#FFFFFF">Anfy3D applet limited 
                        version </font></b></td>
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                      <td><center><img src="images/anfy3d1.jpg" width="130" height="120"></center></td>
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                        <p><font size="3">This applet provides a limited version of Anfy 3D, a set of 
                          Java&#153; applets capable of realtime 3D rendering. This 
                          version, called &quot;light&quot;, only renders selected 
                          texture-mapped objects with fog and realistic lightning 
                          effects. The available obbjects are sheet, sphere and 
                          cone. If you need more objects or want to visualise 
                          your own 3D scenes, visit <a href="http://www.anfyteam.com/">our 
                          site</a> and download Anfy 3D full version.</font></p>
                        <p><font size="3">[More <a href="../Applet/anfy3d/anfy3d.txt">technical 
                          information</a> about available parameters can be found 
                          <a href="../Applet/anfy3d/anfy3d.txt">here</a>.]</font></p>
                        <hr width="90%">
                        <p><font size="3">Most parameters are self-explanatory 
                          and you can always see brief description of each parameter 
                          by moving the mouse pointer over <a href="wizard.html">the 
                          wizard</a>. </font></p>
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                              <p>First of all, define the actully displayed applet 
                                size and its internally calculated size at &quot;<b>Width</b>&quot;, 
                                &quot;<b>Height</b>&quot;, &quot;<b>Real W</b>&quot; 
                                and &quot;<b>Real H</b>&quot;. </p>
                              <p><font size="3">Then you decide if textscroll 
                                function is enabled by checking &quot;<b>Enable 
                                textscroll</b>&quot; box.</font></p>
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                              <p> You can also check &quot;<b>Interactive mode</b>&quot; 
                                box, if you would like the light source controled 
                                by the mouse pointer.<font size="3"> </font></p>
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                            <td width="42%" height="241"><img src="images/anfy3d3.gif" width="293" height="227"></td>
                            <td width="58%" height="241">Next, set five texture 
                              images at respective texture name. <b>Texture0, 
                              1, 2</b> are ordinary textures.</td>
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                              <p> If you only use one texture, set it at number 
                                0 and leave the rest blunk.</p>
                              <p>This will reduce the total download time. Set 
                                <b>phong map</b> if you require phong rendering. 
                                Likewise, set <b>gauss map</b> if gauss rendering 
                                is used. These rendering modes are quite popular 
                                in 3D world. </p>

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