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                            <td width="42%"><img src="images/tunnel3d2.gif" width="154" height="205"></td>
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                              <p><font size="3">First, decide the <b>applet size</b> 
                                and the <b>resolution</b>, which enlarges the 
                                internally calculated image and works as a zooming 
                                factor. Set it at 1, if you want the best result.</font></p>
                              <p><font size="3">Second, set an image for texture 
                                mapping of the tunnel surface.</font></p>
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                              <p><font size="3">Then you decide if textscroll 
                                function is enabled by checking &quot;<b>Enable 
                                textscroll</b>&quot; box.</font> </p>
                              <p><font size="3">You can also check &quot;<b>Interactive 
                                mode</b>&quot; box, if you would like the light 
                                source controlled by the mouse pointer. </font></p>
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                                  <td width="36%" height="86"><img src="images/tunnel3d3.gif" width="127" height="215"></td>
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                                    <p><font size="3">Now you set a camera position 
                                      at &quot;<b>Observer</b>&quot;(x, y, z).</font></p>
                                    <p><font size="3">Light is defined by the 
                                      &quot;<b>Max</b>&quot; and &quot;<b>Min</b>&quot; 
                                      intensity and the descending rate &quot;<b>Dec.</b>&quot;. 
                                      </font></p>
                                    <p><font size="3">Two more options concerning 
                                      light effect. The first one is the <b>shading 
                                      enabler</b>. With this parameter enabled, 
                                      the vanishing point and its surrounding 
                                      area are darkened, and produce realistic 
                                      looking of a tunnel.</font></p>
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                            <td colspan="2" height="2"><font size="3">The second 
                              option is &quot;<b>Reverse light</b>&quot;. This 
                              inverts the shading. So, if you don't enable shading 
                              effect, this parameter changes nothing.</font></td>
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                                  <td width="25%"><img src="images/tunnel3d4.gif" width="127" height="106"></td>
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                                    <p><font size="3">Next, you set the &quot;<b>Radius</b>&quot; 
                                      of the tunnel. This in fact changes the 
                                      size of the vanishing area, regardless your 
                                      choice of tunnels is cylindrical or parallel.</font></p>
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                                    <p><font size="3">With &quot;<b>Square</b>&quot; 
                                      parameter checked, the tunnel becomes parallel, 
                                      whereas the default tunnel is cylindrical.</font></p>
                                    <p><font size="3">You can control <b>rotation 
                                      speed</b> and <b>advancing speed</b> too.</font></p>
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                                  <td width="37%"><img src="images/tunnel3d5.gif" width="140" height="151"></td>
                                  <td width="63%">Finally, bends controls. These 
                                    values have no effect if your choice of tunnel 
                                    is parallel one. Set the number of bends, 
                                    minimum and maximum size of bends and bends 
                                    size increment at &quot;<b>Num</b>&quot;, 
                                    &quot;<b>Size min.</b>&quot;, &quot;<b>Size 
                                    max.</b>&quot; and &quot;<b>Size inc.</b>&quot; 
                                    respectively. </td>
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                                  <td width="100%" colspan="2">The bends increment 
                                    value together with &quot;<b>Offset</b>&quot; 
                                    and &quot;<b>Offset incremen</b>t&quot; values 
                                    control the movement of the tunnel. You can 
                                    produce breathing effect by proper setting.</td>
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                        <p><font size="3">We have only discussed about the tunnel 
                          2 specific parameters. For generic parameters, please 
                          read <a href="wizard.html">wizard</a> section.</font></p>
                        <p><font size="3">Proceed to<a href="wizard.html#4"> the 
                          textscroll menu</a> if you have checked the textscroll 
                          box; otherwise go to <a href="wizard.html#5">the expert 
                          menu</a>.</font></p>
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