📄 dlgvictory.h
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#if !defined(AFX_DLGVICTORY_H__B0A5F125_E1B4_416F_BE08_8F01EE64FBD5__INCLUDED_)
#define AFX_DLGVICTORY_H__B0A5F125_E1B4_416F_BE08_8F01EE64FBD5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgVictory.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgVictory dialog
class CDlgVictory : public CDialog
{
// Construction
public:
CDlgVictory(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgVictory)
enum { IDD = IDD_DLGVICTORY };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgVictory)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgVictory)
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGVICTORY_H__B0A5F125_E1B4_416F_BE08_8F01EE64FBD5__INCLUDED_)
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