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<A HREF="read.cgi-read=10157.htm" tppabs="http://www.codeguru.com/mfc_bbs/read.cgi?read=10157">Previous in Thread</A><P ALIGN=CENTER><BIG><BIG><BIG><STRONG>Re: Redirect stdin an stdout to a socket</STRONG></BIG></BIG></BIG>
<P ALIGN=CENTER><EM>Posted by <STRONG><A HREF="mailto:ypeskin@vendorsystems.com">Yury Peskin</A></STRONG> on <STRONG>4/24/98 1:09p.m.</STRONG>, in response to <A HREF="read.cgi-read=10157.htm" tppabs="http://www.codeguru.com/mfc_bbs/read.cgi?read=10157">Redirect stdin an stdout to a socket</A>, posted by Vitor Sarabando on 4/23/98 1:53a.m.</EM></P>
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<P>Vitor,
<BR>I found this article in the docs.
<P>HTH,
<P>Using Sockets as Standard I/O Handles
<P>A special case of sharing sockets between processes is using sockets as standard input, output, or errors for a child process created with CreateProcess. This is useful for causing a process to unwittingly read input from a socket and to write output to a socket. Such a child process may "know" absolutely nothing about sockets or even networks; it just reads from its standard input and writes to its standard output.
<BR>There are two key steps in making this possible. First, a socket must be opened for "synchronous" access (that is, not overlapped) with the SO_OPENTYPE socket option described following. Second, the socket must be connected with either the connect or accept Windows Sockets function calls. After these steps, making a socket handle accessible as a standard I/O handle is just like doing so for other handles: Specify the handle value in the hStdInput, hStdOutput, and/or hStdError fields of the STARTUPINFO structure passed to CreateProcess Win32 function. The created process will read from and write to the socket without ever knowing it is a socket.
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