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<P ALIGN=CENTER><EM>Posted by <STRONG><A HREF="mailto:rmead@east.delfin.com">Bob Mead</A></STRONG> on <STRONG>4/24/98 5:52a.m.</STRONG></EM></P>
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<P>I need help determining the correct way to load bitmaps in CStatic controls.
<BR>Currently I have 2 approaches that work but the first one I don't like and the
<BR>second I don't understand.
<P>1) I have 2 class member var's:
<BR> CStatic m_bmWnd;
<BR> CBitmap m_bm;
<P> My code looks like:
<BR> function()
<BR> {
<BR> m_bmWnd.Create(...., ...|SS_BITMAP, ..., IDC_STATIC);
<BR> m_bm.LoadBitmap(resID);
<BR> m_bmWnd.SetBitmap(m_bm);
<BR> ...
<BR> }
<BR> sometime later I call m_bm.DestroyObject();
<BR> While this method works fine, I have many of these classes in a list and I have to use the extra memory to store all the CBitmap m_bm var's. When I tried making the CBitmap var a local in the function, the bitmaps originally displayed but the don't repaint themselves I assume because the bitmap gets
<BR> destroyed when it goes out of scope.
<P>2) I have 1 class member var:
<BR> CStatic m_bmWnd;
<P> My code looks like:
<BR> function()
<BR> {
<BR> m_bmWnd.Create(...., ...|SS_BITMAP, ..., IDC_STATIC);
<BR> CBitmap tbm.
<BR> tbm.LoadBitmap(resID);
<BR> m_bmWnd.SetBitmap(tbm);
<BR> tbm.Detach();
<BR> tbm.DeleteObject();
<BR> ...
<BR> }
<BR> The problem with this is the Detach() sets the bitmap handle to NULL so I can't free it when i'm done. If I just call DeleteObject() then the bitmaps
<BR> disappear as in ex. 1. And why do I have to call DeleteObject on a local var as the MFC doc suggests.
<P>Any help explaining this or the best approach would be greatly appreciated.
</P>
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