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   <TITLE>Controls - CAnimateCtrl() Example Code</TITLE>
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<CENTER><H3><FONT COLOR="#AOAO99">
CAnimateCtrl() Example Code...
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This article was contributed by <A HREF="mailto:kstowel@sprynet.com">Kirk Stowell</A>.

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<P><IMG SRC="avidemo.gif" tppabs="http://www.codeguru.com/controls/avidemo.gif"></P>
<p><A HREF="avidemo.zip" tppabs="http://www.codeguru.com/controls/avidemo.zip">Download Example Project - (145 kb)</A></P>

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<p>Its pretty easy to implement an avi control. Follow these steps to add
an avi animation control (CAnimateCtrl) to your dialog resource:

<ul>

<li>In the resource editor, click on the animate control icon, and place one
on your dialog.</li>
 
<li>Go into 'Class Wizard' and add a control name to your newly inserted
component. example:</li>
<FONT COLOR="#990000"><TT><PRE>CAnimateCtrl m_avi;
</tt></PRE></FONT>
<p>this is placed in your .h file.</p>

<li>Next, import the .avi file into your project. To do this, highlite your
resource project name, and right click in the resource view window. Select 
import. Set the filter to *.avi, and select the avi file you want to import.</li> 

<li>Enter "AVI" for resource type in the custom resource type dialog box.</li> 

<li>Add the following code to your project:</li>

<FONT COLOR="#990000"><TT><PRE>
 /////////////////////////////////////////////////////////////////////////////
 // CAvidemoDlg message handlers

 BOOL CAvidemoDlg::OnInitDialog()
 {
    CDialog::OnInitDialog();
    ...
    ...
    // TODO: Add extra initialization here
    m_avi.Open( IDR_AVI ); // open the avi resource.
    m_avi.Play( 0, -1,-1 );play avi resource.

    // return TRUE unless you set the focus to a control
    return TRUE;
  }
</tt></PRE></FONT>

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<p>Last updated: 29 March 1998

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