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<FONT COLOR="#AOAO99">Play Wav resource</FONT></H3></CENTER>
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This code was contributed by <A HREF="mailto:antman@velocity.net">Anthony Petruso</A>.
<P>Well, this doesn't really deal with MFC, but its useful knowledge if you
don't know how..
<P>Parts of this code I ripped from VC++ 4.1 help, but it was outdated and
didn't come close to working.
<P>First of all you need to add the wave files to the .rc file manually
like so:
<PRE><TT><FONT COLOR="#990000">
<NameOfSound> WAVE <Location of WAVE.>
</FONT></TT></PRE>
Example being
<PRE><TT><FONT COLOR="#990000">
Cool WAVE C:\projects\sounds\cool.wav
</FONT></TT></PRE>
<P>Then you need to add this function declarion to the class you plan on
using..
<PRE><TT><FONT COLOR="#990000">
BOOL PlayResource(LPSTR lpName)
{
BOOL bRtn;
LPSTR lpRes;
HANDLE hRes;
HRSRC hResInfo;
HINSTANCE Nl=AfxGetInstanceHandle();
/* Find the WAVE resource. */
hResInfo= FindResource(Nl,lpName,"WAVE");
if(hResInfo == NULL)
return FALSE;
/* Load the WAVE resource. */
hRes = LoadResource(Nl,hResInfo);
if (hRes == NULL)
return FALSE;
/* Lock the WAVE resource and play it. */
lpRes=(LPSTR)LockResource(hRes);
if(lpRes==NULL)
return FALSE;
bRtn = sndPlaySound(lpRes, SND_MEMORY | SND_SYNC);
if(bRtn == NULL)
return FALSE;
/* Free the WAVE resource and return success or failure. */
FreeResource(hRes);
return TRUE;
}
</FONT></TT></PRE>
<P>Then to play the sound you simply use:
<PRE><TT><FONT COLOR="#990000">
PlayResource("<soundname>");
</FONT></TT></PRE>
Example being
<PRE><TT><FONT COLOR="#990000">
PlayResource("Cool");
</FONT></TT></PRE>
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