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   <TITLE>ToolBar - DevStudio like Flat Toolbar</TITLE>
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<FONT COLOR="#AOAO99">DevStudio like Flat Toolbar</FONT></H3></CENTER>

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<H3>

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This code was contributed by <A HREF="mailto:Roger_Onslow@compsys.com.au">Roger Onslow</A>.
The toolbar class discussed in this article works with the standard MFC CToolBar.

<p><b>NOTE:</b> You must also have new the COMCTL32.DLL (version 4.7 or later).  This
is installed with Internet Explorer 3 and will come standard with the new
Windows 98. So if you are using VC++ 5 then you probably already have this DLL.


<h4>Here is a toolbar enhancement that gives you DevStudio-like toolbars.</h4>

<p>These have a flat look with a "gripper" on the left hand side and separator
lines between groups.  As the mouse moves over the toolbar, the tools get a
button created around them.

<p>There are a number of issues that needed to be addressed here.

<p>MFC uses the style bits that control the flat look for its own purposes.
So you cannot set this style when creating the toolbar, but must modify the
style afterwards.  To do this, I have added a SetFlatLookStyle() function.

<p>Flat look toolbars are painted transparently.  Unfortunately, MFC has not
been written with transparent toolbars in mind, so one needs to repaint the
background.  This is done on size and move messages, for example when
draggin a docked toolbar.  They are also done when the tool button's style
changes.  For example, when a button changes from pushed to released, the
background needs to be repainted.

<p>The toolbar control does not draw the separators between groups of toolbar
buttons, but instead leaves a gap.  The class intecepts the WM_PAINT method
and adds separators at the correct position.

<p>The toolbar control also does not support the gripper at the left or top
end of the toolbar.  The class adjusts the client area and draws the
gripper approriately.

<p>To use this class, simply change your use of CToolBar to CFlatToolBar and
call the SetFlatLookStyle() function after creating the toolbar itself (ie.
after toolbar bitmaps are loaded).



<PRE><TT><FONT COLOR="#990000">
// FlatToolBar.h
// (c) 1997, Roger Onslow
class CFlatToolBar : public CToolBar 
{
	DECLARE_DYNAMIC(CFlatToolBar);
public:
	void SetFlatLookStyle();
	void RepaintBackground();
	void DrawSeparators();
	void DrawSeparators(CClientDC* pDC);
	void EraseNonClient();
	void DrawGripper(CWindowDC *pDC, CRect& rectWindow);
protected:
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CFlatToolBar)
	virtual void OnUpdateCmdUI(CFrameWnd* pTarget, BOOL bDisableIfNoHndler);
	//}}AFX_VIRTUAL
	// Message Handlers
protected:
	//{{AFX_MSG(CFlatToolBar)
	afx_msg void OnWindowPosChanging(LPWINDOWPOS lpWndPos);
	afx_msg void OnPaint();
	afx_msg void OnNcPaint();
	afx_msg void OnNcCalcSize( BOOL bCalcValidRects, NCCALCSIZE_PARAMS*	lpncsp );
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP();
};





//***************************************************************
// FlatToolBar.cpp
// (c) 1997, Roger Onslow

#include "stdafx.h"
#include "flattoolbar.h"

#ifdef _DEBUG
#undef THIS_FILE
#define new DEBUG_NEW
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif

BEGIN_MESSAGE_MAP(CFlatToolBar, CToolBar)
//{{AFX_MSG_MAP(CFlatToolBar)
ON_WM_WINDOWPOSCHANGING()
ON_WM_PAINT()
ON_WM_NCPAINT()
ON_WM_NCCALCSIZE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

IMPLEMENT_DYNAMIC(CFlatToolBar,CToolBar)


// Must set after creation, as MFC wipes out extra style bits
void CFlatToolBar::SetFlatLookStyle() {
	// Set flat style (transparent)
	ModifyStyle(0,TBSTYLE_FLAT);
	// others are...
	// #define TBSTYLE_TOOLTIPS        0x0100
	// #define TBSTYLE_WRAPABLE        0x0200
	// #define TBSTYLE_ALTDRAG         0x0400
	// #define TBSTYLE_FLAT            0x0800
	// #define TBSTYLE_LIST            0x1000
}

// Because buttons are transparent, we need to repaint the background
void CFlatToolBar::RepaintBackground() {
     // get parent window (there should be one)
     CWnd* pParent = GetParent();
     if (pParent) {
          // get rect for this toolbar
          CRect rw; GetWindowRect(&rw);
          // convert rect to parent coords
          CRect rc = rw; pParent->ScreenToClient(&rc);
          // invalidate this part of parent
          pParent->InvalidateRect(&rc);
          // now do all the other toolbars (etc) that belong to the parent
          for (
               CWnd* pSibling = pParent->GetWindow(GW_CHILD);
               pSibling;
               pSibling = pSibling->GetNextWindow(GW_HWNDNEXT)
          ) {
               // but do not draw ourselves
               if (pSibling == this) continue;
               // convert rect to siblings coords
               CRect rc = rw; pSibling->ScreenToClient(&rc);
               // invalidate this part of sibling
               pSibling->InvalidateRect(&rc);
          }
     }
}

// Draw the separators in the client area
void CFlatToolBar::DrawSeparators() {
     // get a dc for the client area
     CClientDC dc(this);
     // draw the separators on it
     DrawSeparators(&dc);
}

// Draw the separators
void CFlatToolBar::DrawSeparators(CClientDC* pDC) {
     // horizontal vs vertical
     bool ishorz = (m_dwStyle & CBRS_ORIENT_HORZ) != 0;
     // get number of buttons
     int nIndexMax = (int)DefWindowProc(TB_BUTTONCOUNT, 0, 0);
     int nIndex;
     // try each button
     for (nIndex = 0; nIndex < nIndexMax; nIndex++) {
          UINT dwStyle = GetButtonStyle(nIndex);
          UINT wStyle = LOWORD(dwStyle);
          // if it is a separator
          if (wStyle == TBBS_SEPARATOR) {
               // get it's rectangle and width
               CRect rect;
               GetItemRect(nIndex,rect);
               // if small enough to be a true separator
               int w = rect.Width();
               if (w <= 8) {
                    if (ishorz) {
                         // draw the separator bar in the middle
                         CRect rectbar = rect;
                         int x = (rectbar.left+rectbar.right)/2;
                         rectbar.left = x-1; rectbar.right = x+1;
                         pDC->Draw3dRect(rectbar,::GetSysColor(COLOR_3DSHADOW),::GetSysColor(COLOR_3DHILIGHT));
                    } else {
                         // draw the separator bar in the middle
                         CRect rectbar = rect;
                         rectbar.left = rectbar.left - m_sizeButton.cx;
                         rectbar.right = rectbar.left + m_sizeButton.cx;
                         rectbar.top = rectbar.bottom+1;
                         rectbar.bottom = rectbar.top+3;
                         int y = (rectbar.top+rectbar.bottom)/2;
                         rectbar.top = y-1; rectbar.bottom = y+1;
                         pDC->Draw3dRect(rectbar,::GetSysColor(COLOR_3DSHADOW),::GetSysColor(COLOR_3DHILIGHT));
                    }
               }
          }
     }
}

// Draw the gripper at left or top
void CFlatToolBar::DrawGripper(CWindowDC *pDC, CRect& rectWindow) {
     // get the gripper rect (1 pixel smaller than toolbar)
     CRect gripper = rectWindow;
     gripper.DeflateRect(1,1);
     if (m_dwStyle & CBRS_FLOATING) {
          // no grippers
     } else if (m_dwStyle & CBRS_ORIENT_HORZ) {
          // gripper at left
          gripper.right = gripper.left+3;
          pDC->Draw3dRect(gripper,::GetSysColor(COLOR_3DHIGHLIGHT),::GetSysColor(COLOR_3DSHADOW));
          gripper.OffsetRect(+4,0);
          pDC->Draw3dRect(gripper,::GetSysColor(COLOR_3DHIGHLIGHT),::GetSysColor(COLOR_3DSHADOW));
          rectWindow.left += 8;
     } else {
          // gripper at top
          gripper.bottom = gripper.top+3;
          pDC->Draw3dRect(gripper,::GetSysColor(COLOR_3DHIGHLIGHT),::GetSysColor(COLOR_3DSHADOW));
          gripper.OffsetRect(0,+4);
          pDC->Draw3dRect(gripper,::GetSysColor(COLOR_3DHIGHLIGHT),::GetSysColor(COLOR_3DSHADOW));
          rectWindow.top += 8;
     }
}

// Erase the non-client area (borders) - copied from MFC implementation
void CFlatToolBar::EraseNonClient() {
     // get window DC that is clipped to the non-client area
     CWindowDC dc(this);
     CRect rectClient;
     GetClientRect(rectClient);
     CRect rectWindow;
     GetWindowRect(rectWindow);
     ScreenToClient(rectWindow);
     rectClient.OffsetRect(-rectWindow.left, -rectWindow.top);
     dc.ExcludeClipRect(rectClient);

     // draw borders in non-client area
     rectWindow.OffsetRect(-rectWindow.left, -rectWindow.top);
     DrawBorders(&dc, rectWindow);

     // erase parts not drawn
     dc.IntersectClipRect(rectWindow);
     SendMessage(WM_ERASEBKGND, (WPARAM)dc.m_hDC);

     DrawGripper(&dc, rectWindow); // <-- my addition to draw gripper
}

// Because buttons are transparaent, we need to repaint background "if" tppabs="http://www.codeguru.com/toolbar/if" style changes
void CFlatToolBar::OnUpdateCmdUI(CFrameWnd* pTarget, BOOL bDisableIfNoHndler) {
     static CUIntArray styles;
     // get the number of buttons
     int nIndexMax = (int)DefWindowProc(TB_BUTTONCOUNT, 0, 0);
     int nIndex;
     // save styles
     for (nIndex = 0; nIndex < nIndexMax; nIndex++) {
          UINT dwStyle = GetButtonStyle(nIndex);
          styles.SetAtGrow(nIndex,dwStyle);
     }
     // do base class processing
     CToolBar::OnUpdateCmdUI(pTarget,bDisableIfNoHndler);
     // make checked button appear pushed in
     for (nIndex = 0; nIndex < nIndexMax; nIndex++) {
          UINT dwStyle = GetButtonStyle(nIndex);
          if (dwStyle & TBBS_DISABLED) {
               // don't touch if disabled (avoids flicker)
          } else if (dwStyle & TBBS_CHECKBOX) {
               UINT dwStyleWas = dwStyle;
               // if checked, make it pressed, else not pressed
               if (dwStyle & TBBS_CHECKED) {
                    dwStyle |= TBBS_PRESSED;
               } else if (!(styles[nIndex]&TBBS_CHECKED) && (styles[nIndex]&TBBS_PRESSED)) {
                    dwStyle |= TBBS_PRESSED;
               } else {
                    dwStyle &= ~TBBS_PRESSED;
               }
               // set new style if changed
               if (dwStyleWas != dwStyle) SetButtonStyle(nIndex,dwStyle);
          }
     }
     // check for changes to style (buttons presssed/released)
     for (nIndex = 0; nIndex < nIndexMax; nIndex++) {
          UINT dwStyle = GetButtonStyle(nIndex);
          if (styles[nIndex] != dwStyle) {
               // repaint whole toolbar (not just this button)
               Invalidate();
               // no need to check any more
               break;
          }
     }
}

// Because buttons are transparent, we need to repaint background on size or move
void CFlatToolBar::OnWindowPosChanging(LPWINDOWPOS lpwp) {
     // default processing
     CToolBar::OnWindowPosChanging(lpwp);
     RepaintBackground();
}

// Paint the toolbar
void CFlatToolBar::OnPaint() {
     // standard tolbar
     CToolBar::OnPaint();
     // erase the background
     EraseNonClient();
     // plus separators
     DrawSeparators();
}

// Paint the non-client area - copied from MFC implementatios
void CFlatToolBar::OnNcPaint() {
     //   EraseNonClient(); don't do it here
}

// Calculate the non-client area - adjusting for grippers
void CFlatToolBar::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS* lpncsp) {
     CToolBar::OnNcCalcSize(bCalcValidRects,lpncsp);
     // adjust non-client area for gripper at left or top
     if (m_dwStyle & CBRS_FLOATING) {
          // no grippers
     } else if (m_dwStyle & CBRS_ORIENT_HORZ) {
          // move 2 pixels right to make room
          lpncsp->rgrc[0].left += 2;
          lpncsp->rgrc[0].right += 2;
     } else {
          // move 4 pixels downto make room
          lpncsp->rgrc[0].top += 4;
          lpncsp->rgrc[0].bottom += 4;
     }
}
</FONT></TT></PRE>









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