⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 fractint.frm

📁 frasr200的win 版本源码(18.21),使用make文件,使用的vc版本较低,在我的环境下编译有问题! 很不错的分形程序代码!
💻 FRM
📖 第 1 页 / 共 2 页
字号:
comment {
 FRACTINT.DOC has instructions for adding new formulas to this file.
 There are several hard-coded restrictions in the formula interpreter:

 1) The fractal name through the open curly bracket must be on a single line.
 2) There is a hard-coded limit of 200 formulas per formula file, only
    because of restrictions in the prompting routines.
 3) Formulas can containt at most 250 operations (references to variables and
    arithmetic); this is bigger than it sounds, no formula in the default
    fractint.frm uses even 100
 3) Comment blocks can be set up using dummy formulas with no formula name
    or with the special name "comment".

 The formulas at the beginning of this file are from Mark Peterson, who
 built this fractal interpreter feature.  The rest are grouped by contributor.
 (Scott Taylor sent many but they are no longer here - they've been
 incorporated as hard-coded types.  Lee Skinner also sent many which have
 now been hard-coded.)

 Note that the builtin "cos" function had a bug which was corrected in
 version 16.  To recreate an image from a formula which used cos before
 v16, change "cos" in the formula to "cosxx" which is a new function
 provided for backward compatibility with that bug.
 }

Mandelbrot(XAXIS) {; Mark Peterson
  ; Classical fractal showing LastSqr speedup
  z = Pixel, z = Sqr(z):  ; Start with z**2 to initialize LastSqr
   z = z + Pixel
   z = Sqr(z)
    LastSqr <= 4	  ; Use LastSqr instead of recalculating
  }

Dragon (ORIGIN) {; Mark Peterson
  z = Pixel:
   z = sqr(z) + (-0.74543, 0.2),
    |z| <= 4
  }

Daisy (ORIGIN) {; Mark Peterson
  z = pixel:
   z = z*z + (0.11031, -0.67037),
    |z| <= 4
  }

InvMandel (XAXIS) {; Mark Peterson
  c = z = 1 / pixel:
   z = sqr(z) + c;
    |z| <= 4
  }

DeltaLog(XAXIS) {; Mark Peterson
  z = pixel, c = log(pixel):
   z = sqr(z) + c,
    |z| <= 4
  }

Newton4(XYAXIS) {; Mark Peterson
  z = pixel, Root = 1:
   z3 = z*z*z;
   z4 = z3 * z;
   z = (3 * z4 + Root) / (4 * z3);
    .004 <= |z4 - Root|
  }

comment {
   The following are from Chris Green:
   These fractals all use Newton's or Halley's formula for approximation
   of a function.  In all of these fractals, p1 is the "relaxation
   coefficient". A value of 1 gives the conventional newton or halley
   iteration. Values <1 will generally produce less chaos than values >1.
   1-1.5 is probably a good range to try.  P2 is the imaginary component
   of the relaxation coefficient, and should be zero but maybe a small
   non-zero value will produce something interesting. Who knows?
   For more information on Halley maps, see "Computers, Pattern, Chaos,
   and Beauty" by Pickover.
   }

Halley (XYAXIS) {; Chris Green. Halley's formula applied to x^7-x=0.
  ; P1 usually 1 to 1.5, P2 usually zero. Use floating point.
  ; Setting P1 to 1 creates the picture on page 277 of Pickover's book
  z=pixel:
   z5=z*z*z*z*z;
   z6=z*z5;
   z7=z*z6;
   z=z-p1*((z7-z)/ ((7.0*z6-1)-(42.0*z5)*(z7-z)/(14.0*z6-2))),
    0.0001 <= |z7-z|
  }

CGhalley (XYAXIS) {; Chris Green -- Halley's formula
  ; P1 usually 1 to 1.5, P2 usually zero. Use floating point.
  z=(1,1):
   z5=z*z*z*z*z;
   z6=z*z5;
   z7=z*z6;
   z=z-p1*((z7-z-pixel)/ ((7.0*z6-1)-(42.0*z5)*(z7-z-pixel)/(14.0*z6-2))),
    0.0001 <= |z7-z-pixel|
  }

halleySin (XYAXIS) {; Chris Green. Halley's formula applied to sin(x)=0.
  ; Use floating point.
  ; P1 = 0.1 will create the picture from page 281 of Pickover's book.
  z=pixel:
   s=sin(z), c=cos(z)
   z=z-p1*(s/(c-(s*s)/(c+c))),
    0.0001 <= |s|
  }

NewtonSinExp (XAXIS) {; Chris Green
  ; Newton's formula applied to sin(x)+exp(x)-1=0.
  ; Use floating point.
  z=pixel:
   z1=exp(z)
   z2=sin(z)+z1-1
   z=z-p1*z2/(cos(z)+z1),
    .0001 < |z2|
  }

CGNewton3 {; Chris Green -- A variation on newton iteration.
  ; The initial guess is fixed at (1,1), but the equation solved
  ; is different at each pixel ( x^3-pixel=0 is solved).
  ; Use floating point.
  ; Try P1=1.8.
  z=(1,1):
   z2=z*z;
   z3=z*z2;
   z=z-p1*(z3-pixel)/(3.0*z2),
    0.0001 < |z3-pixel|
  }

HyperMandel {; Chris Green.
  ; A four dimensional version of the mandelbrot set.
  ; Use P1 to select which two-dimensional plane of the
  ; four dimensional set you wish to examine.
  ; Use floating point.
  a=(0,0),b=(0,0):
   z=z+1
   anew=sqr(a)-sqr(b)+pixel
   b=2.0*a*b+p1
   a=anew,
    |a|+|b| <= 4
  }


MTet (XAXIS) {; Mandelbrot form 1 of the Tetration formula --Lee Skinner
  z = pixel:
   z = (pixel ^ z) + pixel,
    |z| <= (P1 + 3)
  }

AltMTet(XAXIS) {; Mandelbrot form 2 of the Tetration formula --Lee Skinner
  z = 0:
   z = (pixel ^ z) + pixel,
    |z| <= (P1 + 3)
  }

JTet (XAXIS) {; Julia form 1 of the Tetration formula --Lee Skinner
  z = pixel:
   z = (pixel ^ z) + P1,
    |z| <= (P2 + 3)
  }

AltJTet (XAXIS) {; Julia form 2 of the Tetration formula --Lee Skinner
  z = P1:
   z = (pixel ^ z) + P1,
    |z| <= (P2 + 3)
  }

Cubic (XYAXIS) {; Lee Skinner
  p = pixel, test = p1 + 3,
  t3 = 3*p, t2 = p*p,
  a = (t2 + 1)/t3, b = 2*a*a*a + (t2 - 2)/t3,
  aa3 = a*a*3, z = 0 - a :
   z = z*z*z - aa3*z + b,
    |z| < test
 }

{ The following are from Lee Skinner, have been partially generalized. }

Fzppfnre  {; Lee Skinner
  z = pixel, f = 1./(pixel):
   z = fn1(z) + f,
    |z| <= 50
  }

Fzppfnpo  {; Lee Skinner
  z = pixel, f = (pixel)^(pixel):
   z = fn1(z) + f,
    |z| <= 50
  }

Fzppfnsr  {; Lee Skinner
  z = pixel, f = (pixel)^.5:
   z = fn1(z) + f,
    |z| <= 50
  }

Fzppfnta  {; Lee Skinner
  z = pixel, f = tan(pixel):
   z = fn1(z) + f,
    |z|<= 50
  }

Fzppfnct  {; Lee Skinner
  z = pixel, f = cos(pixel)/sin(pixel):
   z = fn1(z) + f,
    |z|<= 50
  }

Fzppfnse  {; Lee Skinner
  z = pixel, f = 1./sin(pixel):
   z = fn1(z) + f,
    |z| <= 50
  }

Fzppfncs  {; Lee Skinner
  z = pixel, f = 1./cos(pixel):
   z = fn1(z) + f,
    |z| <= 50
  }

Fzppfnth  {; Lee Skinner
  z = pixel, f = tanh(pixel):
   z = fn1(z)+f,
    |z|<= 50
  }

Fzppfnht  {; Lee Skinner
  z = pixel, f = cosh(pixel)/sinh(pixel):
   z = fn1(z)+f,
    |z|<= 50
  }

Fzpfnseh  {; Lee Skinner
  z = pixel, f = 1./sinh(pixel):
   z = fn1(z) + f,
    |z| <= 50
  }

Fzpfncoh  {; Lee Skinner
  z = pixel, f = 1./cosh(pixel):
   z = fn1(z) + f,
    |z| <= 50
  }


{ The following resulted from a FRACTINT bug. Version 13 incorrectly
  calculated Spider (see above). We fixed the bug, and reverse-engineered
  what it was doing to Spider - so here is the old "spider" }

Wineglass(XAXIS) {; Pieter Branderhorst
  c = z = pixel:
   z = z * z + c
   c = (1+flip(imag(c))) * real(c) / 2 + z,
    |z| <= 4 }


{ The following is from Scott Taylor.
  Scott says they're "Dog" because the first one he looked at reminded him
  of a hot dog. This was originally several fractals, we have generalized it. }

FnDog(XYAXIS)  {; Scott Taylor
  z = Pixel, b = p1+2:
   z = fn1( z ) * pixel,
    |z| <= b
  }

Ent {; Scott Taylor
  ; Try params=.5/.75 and the first function as exp.
  ; Zoom in on the swirls around the middle.  There's a
  ; symmetrical area surrounded by an asymmetric area.
  z = Pixel, y = fn1(z), base = log(p1):
   z = y * log(z)/base,
    |z| <= 4
  }

Ent2 {; Scott Taylor
  ; try params=2/1, functions=cos/cosh, potential=255/355
  z = Pixel, y = fn1(z), base = log(p1):
   z = fn2( y * log(z) / base ),
    |z| <= 4
  }

{ From Kevin Lee: }

LeeMandel1(XYAXIS) {; Kevin Lee
  z=Pixel:
;; c=sqr(pixel)/z, c=z+c, z=sqr(z),  this line was an error in v16
   c=sqr(pixel)/z, c=z+c, z=sqr(c),
    |z|<4
  }

LeeMandel2(XYAXIS) {; Kevin Lee
  z=Pixel:
   c=sqr(pixel)/z, c=z+c, z=sqr(c*pixel),
    |z|<4
   }

LeeMandel3(XAXIS) {; Kevin Lee
  z=Pixel, c=Pixel-sqr(z):
   c=Pixel+c/z, z=c-z*pixel,
    |z|<4
  }

{ These are a few of the examples from the book,
  Fractal Creations, by Tim Wegner and Mark Peterson. }

MyFractal {; Fractal Creations example
  c = z = 1/pixel:
   z = sqr(z) + c;
    |z| <= 4
  }

Bogus1 {; Fractal Creations example
  z = 0; z = z + * 2,
   |z| <= 4 }

MandelTangent {; Fractal Creations example (revised for v.16)
  z = pixel:
   z = pixel * tan(z),
    |real(z)| < 32
  }

Mandel3 {; Fractal Creations example
  z = pixel, c = sin(z):
   z = (z*z) + c;
   z = z * 1/c;
    |z| <= 4;
   }

{ These are from: "AKA MrWizard W. LeRoy Davis;SM-ALC/HRUC"
		  davisl@sm-logdis1-aflc.af.mil
  The first 3 are variations of:
			   z
	   gamma(z) = (z/e) * sqrt(2*pi*z) * R	    }

Sterling(XAXIS) {; davisl

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -