📄 maze.cpp
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#include <iostream.h>
#include <iomanip.h>
int Maze[11][10]={ {1,1,1,1,1,1,1,1,1,1},
{1,0,0,1,0,0,0,1,0,1},
{1,0,0,1,0,0,0,1,0,1},
{1,0,0,0,0,1,1,0,1,1},
{1,0,1,1,1,0,0,1,0,1},
{1,0,0,0,1,0,0,0,0,1},
{1,0,1,1,1,1,0,0,1,1},
{1,0,1,1,1,1,0,0,1,1},
{1,1,1,0,0,0,0,0,1,1},
{1,1,1,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1} };
//位置点数据结构
struct point
{
int x; //point对应的x坐标
int y; //point对应的y坐标
int direction; //
int type; //
point *pre;
};
//迷宫通道堆栈
class passage
{
public:
passage();
bool Push( point * );
bool Pop();
private:
point *base;
point *top;
};
passage::passage()
{
base = new point;
top = base;
}
bool passage::Push(point * e)
{
e->pre = top->pre ;
top->pre = e;
return true;
}
bool passage::Pop()
{
if( top == base )
{
cout<<"该堆栈为空。"<<endl;
return false;
}
top = top->pre;
return true;
}
//构造迷宫
void intputMaze()
{
cout<<"****测试迷宫阵****"<<endl;
cout<<" 0 通道,1 障碍物 "<<endl;
cout<<"(起始点(1,1),终点(8,9))"<<endl;
cout<<"------------------------"<<endl;
for(int i=1; i<10; i++)
{
for(int j=1; j<9; j++)
{
cout<<setw(3)<<Maze[i][j];
}
cout<<endl;
}
cout<<"--------------------------"<<endl;
}
//走迷宫
bool FindPath()
{
int x=1;
int y=1;
passage test;
point newtest;
newtest.x = x;
newtest.y = y;
newtest.direction = 1;
test.Push( &newtest );
for(;;)
{
}
return true;
}
//测试
void main()
{
cout<<"**************迷宫测试**************"<<endl;
cout<<endl;
intputMaze();
if( FindPath() )
cout<<"走出迷宫"<<endl;
else
cout<<"该迷宫无出口"<<endl;
cout<<"测试完毕,敬请指教"<<endl;
}
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