sbutton.h
来自「Dos6.0」· C头文件 代码 · 共 82 行
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82 行
/*****************************************************************************
* *
* SBUTTON.C *
* *
* Program Description: Implements "3-D" buttons *
* *
******************************************************************************
* *
* Revision History: Created by Todd Laney, Munged 3/27/89 by Robert Bunney *
* 7/26/89 - revised by Todd Laney to handle multi-res *
* bitmaps. transparent color bitmaps *
* windows 3 support *
* *
*****************************************************************************/
/*
* WINDOW CLASS "sbutton"
*
* ControlInit() registers a button class called "sbutton".
* a "sbutton" behaves exactly like a normal windows push button, with the
* following enhancments:
*
* 3D-PUSH effect.
*
* COLORS:
*
* The folowing colors will be read from WIN.INI to be used as the
* button colors. (under Win3 the approp. SYS colors will be used.)
*
* [colors]
* ButtonText
* ButtonFace
* ButtonShadow
* ButtonFocus
*
*
* BITMAPS:
* if the window text of the button begins with a '#' and the string
* following names a bitmap resource, the bitmap will be displayed as
* the button.
*
* bitmap can have color res specific versions in the resource file.
*
* if the button name is "#%foo" bitmap resources will be searched
* for in the following order:
*
* fooWxHxC
* fooWxH
* foo
*
* W is the width in pixels of the current display
* H is the height in pixels of the current display
* C is the number of colors of the current display
*
* for example a EGA specific resource would be named "foo640x350x8"
*
* The first pixel of color bitmap's will be used as the "transparent"
* color. All pixels that match the transparent color will be set
* equal to the button face color
*
* BUTTON STYLES:
* BS_STRETCH - stretch bitmaps to fit button
* BS_NOFOCUS - dont steal focus on mouse messages
*
*/
#define BS_STRETCH 0x8000L
#define BS_NOFOCUS 0x4000L
//
// Init routine, will register class "sbutton" and "stext"
//
BOOL FAR PASCAL ControlInit (HANDLE hPrev, HANDLE hInst);
void FAR PASCAL ControlTerm(void);
//
// Window proc for buttons, THIS FUNCTION MUST BE EXPORTED
//
LONG FAR PASCAL fnButton (HWND, unsigned, WORD, LONG);
LONG FAR PASCAL fnText (HWND, unsigned, WORD, LONG);
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