📄 greedsnakeframe_gameover.java~1~
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package gameproject;import java.awt.*;import java.awt.event.*;import javax.swing.*;import javax.swing.border.*;import com.borland.jbcl.layout.*;public class GreedSnakeFrame_GameOver extends JDialog implements ActionListener { JPanel panel1 = new JPanel(); JButton button1 = new JButton(); XYLayout xYLayout1 = new XYLayout(); GreedSnakeFrame gs; public GreedSnakeFrame_GameOver(GreedSnakeFrame parent) { gs=parent; enableEvents(AWTEvent.WINDOW_EVENT_MASK); try { jbInit(); } catch(Exception e) { e.printStackTrace(); } } //Component initialization private void jbInit() throws Exception { button1.setText("button1"); this.addComponentListener(new GreedSnakeFrame_GameOver_this_componentAdapter(this)); setResizable(true); panel1.setLayout(xYLayout1); panel1.add(button1, new XYConstraints(138, 209, -1, -1)); } //Overridden so we can exit when window is closed protected void processWindowEvent(WindowEvent e) { if (e.getID() == WindowEvent.WINDOW_CLOSING) { cancel(); } super.processWindowEvent(e); } //Close the dialog void cancel() { dispose(); } //Close the dialog on a button event public void actionPerformed(ActionEvent e) { if (e.getSource() == button1) { cancel(); } } void this_componentMoved(ComponentEvent e) { gs.repaint(); }}class GreedSnakeFrame_GameOver_label1_componentAdapter extends java.awt.event.ComponentAdapter { GreedSnakeFrame_GameOver adaptee; GreedSnakeFrame_GameOver_label1_componentAdapter(GreedSnakeFrame_GameOver adaptee) { this.adaptee = adaptee; }}class GreedSnakeFrame_GameOver_this_componentAdapter extends java.awt.event.ComponentAdapter { GreedSnakeFrame_GameOver adaptee; GreedSnakeFrame_GameOver_this_componentAdapter(GreedSnakeFrame_GameOver adaptee) { this.adaptee = adaptee; } public void componentMoved(ComponentEvent e) { adaptee.this_componentMoved(e); }}
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