⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 greedsnakeframe_howtoplay.java

📁 本人经过一周废寝忘食编写的贪食蛇游戏改进版
💻 JAVA
字号:
package gameproject;import java.awt.*;import java.awt.event.*;import javax.swing.*;import javax.swing.border.*;public class GreedSnakeFrame_HowToPlay extends JDialog implements ActionListener {  JPanel panel1 = new JPanel();  JPanel panel2 = new JPanel();  JPanel insetsPanel1 = new JPanel();  JPanel insetsPanel3 = new JPanel();  JButton button1 = new JButton();  JLabel label1 = new JLabel();  JLabel label2 = new JLabel();  JLabel label3 = new JLabel();  ImageIcon image1 = new ImageIcon();  BorderLayout borderLayout1 = new BorderLayout();  BorderLayout borderLayout2 = new BorderLayout();  GridLayout gridLayout1 = new GridLayout();  JLabel jLabel1 = new JLabel();  JLabel jLabel2 = new JLabel();  JLabel jLabel3 = new JLabel();  JLabel jLabel4 = new JLabel();  JLabel jLabel6 = new JLabel();  JLabel jLabel7 = new JLabel();  JLabel jLabel5 = new JLabel();  public GreedSnakeFrame_HowToPlay(Frame parent) {    super(parent);    enableEvents(AWTEvent.WINDOW_EVENT_MASK);    try {      jbInit();    }    catch(Exception e) {      e.printStackTrace();    }  }  //Component initialization  private void jbInit() throws Exception  {    image1 = new ImageIcon(gameproject.GreedSnakeFrame.class.getResource("mypic/about.png"));    this.setTitle("关于游戏");    this.addComponentListener(new GreedSnakeFrame_HowToPlay_this_componentAdapter(this));    panel1.setLayout(borderLayout1);    panel2.setLayout(borderLayout2);    gridLayout1.setRows(10);    gridLayout1.setColumns(1);    label1.setFont(new java.awt.Font("Dialog", 0, 15));    label1.setForeground(SystemColor.desktop);    label1.setText("一、考虑到玩家(不用看,就是你啦!)的操作智商,特制定如下快捷键:");    label2.setFont(new java.awt.Font("Dialog", 0, 15));    label2.setForeground(Color.blue);    label2.setText("     1、暂停/继续:Space(也就是空格键)");    label3.setFont(new java.awt.Font("Dialog", 0, 15));    label3.setForeground(Color.blue);    label3.setText("     2、重新开始:Enter(也就是回车键)");    insetsPanel3.setLayout(gridLayout1);    insetsPanel3.setBorder(BorderFactory.createEmptyBorder(10, 20, 10, 10));    button1.setFont(new java.awt.Font("Dialog", 0, 15));    button1.setForeground(SystemColor.desktop);    button1.setText("~我知道啦~");    button1.addActionListener(this);    jLabel1.setFont(new java.awt.Font("Dialog", 0, 20));    jLabel1.setForeground(Color.red);    jLabel1.setText("                             <>玩家必读<>");    jLabel2.setFont(new java.awt.Font("Dialog", 0, 14));    jLabel2.setForeground(Color.gray);    jLabel2.setText("                                                赶快尽情享受吧!");    jLabel3.setFont(new java.awt.Font("Dialog", 0, 15));    jLabel3.setForeground(Color.blue);    jLabel3.setText("     11.二品巡抚  12.一品大学士 13.宰相       14.王爷           15.皇帝");    jLabel4.setFont(new java.awt.Font("Dialog", 0, 15));    jLabel4.setForeground(SystemColor.desktop);    jLabel4.setText("二、游戏中玩家水平所得分数可分为15个等级,依次如下:");    jLabel6.setFont(new java.awt.Font("Dialog", 0, 15));    jLabel6.setForeground(Color.blue);    jLabel6.setText("     1.庶民            2.秀才              3.举人         4.九品芝麻官   5.八品县丞");    jLabel7.setFont(new java.awt.Font("Dialog", 0, 15));    jLabel7.setForeground(Color.blue);    jLabel7.setText("     6.七品知县     7.六品通判      8.五品知州  9.四品知府     10.三品按察使");    jLabel5.setFont(new java.awt.Font("Dialog", 0, 15));    jLabel5.setForeground(SystemColor.desktop);    jLabel5.setText("三、每吃一颗食物的得分和速度有关(如:当速度为8时,一颗食物得8分)");    this.getContentPane().add(panel1, null);    insetsPanel3.add(jLabel1, null);    insetsPanel3.add(label1, null);    insetsPanel3.add(label2, null);    insetsPanel3.add(label3, null);    insetsPanel3.add(jLabel4, null);    insetsPanel3.add(jLabel6, null);    insetsPanel3.add(jLabel7, null);    insetsPanel3.add(jLabel3, null);    insetsPanel3.add(jLabel5, null);    insetsPanel3.add(jLabel2, null);    panel2.add(insetsPanel3, BorderLayout.CENTER);    insetsPanel1.add(button1, null);    panel1.add(insetsPanel1, BorderLayout.SOUTH);    panel1.add(panel2, BorderLayout.NORTH);    setResizable(false);  }  //Overridden so we can exit when window is closed  protected void processWindowEvent(WindowEvent e) {    if (e.getID() == WindowEvent.WINDOW_CLOSING) {      cancel();    }    super.processWindowEvent(e);  }  //Close the dialog  void cancel() {    dispose();  }  //Close the dialog on a button event  public void actionPerformed(ActionEvent e) {    if (e.getSource() == button1) {      cancel();    }  }  void this_componentMoved(ComponentEvent e) {  }}class GreedSnakeFrame_HowToPlay_this_componentAdapter extends java.awt.event.ComponentAdapter {  GreedSnakeFrame_HowToPlay adaptee;  GreedSnakeFrame_HowToPlay_this_componentAdapter(GreedSnakeFrame_HowToPlay adaptee) {    this.adaptee = adaptee;  }  public void componentMoved(ComponentEvent e) {    adaptee.this_componentMoved(e);  }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -