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📄 sphere.cls

📁 纯软件的光线追踪算法 可以满足你的要求
💻 CLS
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VERSION 1.0 CLASS
BEGIN
  MultiUse = -1  'True
  Persistable = 0  'NotPersistable
  DataBindingBehavior = 0  'vbNone
  DataSourceBehavior  = 0  'vbNone
  MTSTransactionMode  = 0  'NotAnMTSObject
END
Attribute VB_Name = "Sphere"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = True
Attribute VB_PredeclaredId = False
Attribute VB_Exposed = False
Option Explicit

' Sphere

Implements RayTraceable

' Position
Private Center As Point3D
' Radius
Private Radius As Single

' Lighting values:
' Ambient:
Private AmbKr As Single
Private AmbKg As Single
Private AmbKb As Single
' Diffuse
Private DiffKr As Single
Private DiffKg As Single
Private DiffKb As Single
' Specular
Private Spec_K As Single
Private Spec_N As Single
' Reflected factor
Private ReflKr As Single
Private ReflKg As Single
Private ReflKb As Single

' Culling values
' True if we had a hit on this scanline
Private HadHit As Boolean
' True if we had a hit on previous scanline
Private HadHitPrev As Boolean
' True if we are culled forever
Private ForeverCulled As Boolean
' True if we are done on this scanline
Private ScanlineDone As Boolean

Public Sub RayTraceable_CullScanline(ByVal px As Single, ByVal py As Single, ByVal pz As Single, ByVal Nx As Single, ByVal Ny As Single, ByVal Nz As Single)
    Dim Dx As Single
    Dim Dy As Single
    Dim Dz As Single
    Dim Dist As Single
    
    ' Don't run this sub if we are culled forever
    If ForeverCulled Then
        ScanlineDone = True
        Exit Sub
    End If
    
    ' We have not had a hit already
    HadHit = False
    
    ' Find the distance from the center of the
    ' sphere to the scanline plane.

    ' Get the vector from our center to the point.
    With Center
        Dx = .Trans(1) - px
        Dy = .Trans(2) - py
        Dz = .Trans(3) - pz
    End With

    ' Take the dot product of this and the normal.
    ' If the resulting distance > Radius, cull.
    ScanlineDone = (Abs(Dx * Nx + Dy * Ny + Dz * Nz) > Radius)

    ' See if we will be culled in the future.
    If ScanlineDone Then
        ' We were not culled on a previous scanline
        ' but we are now. We will be culled on
        ' all later scanlines.
        If HadHitPrev Then ForeverCulled = True
    Else
        ' We are not culled
        HadHitPrev = True
    End If
End Sub

Public Function RayTraceable_FindT(DirectC As Boolean, px As Single, py As Single, pz As Single, Vx As Single, Vy As Single, Vz As Single) As Single
    Dim A As Single
    Dim B As Single
    Dim C As Single
    Dim B24AC As Single
    Dim t1 As Single
    Dim t2 As Single
    Dim Cx As Single
    Dim Cy As Single
    Dim Cz As Single
    
    ' Check if we are culled
    If DirectC And ScanlineDone Then
        RayTraceable_FindT = -1
        Exit Function
    End If
    
    ' Create values for the center of the sphere
    Cx = Center.Trans(1)
    Cy = Center.Trans(2)
    Cz = Center.Trans(3)
    
    ' Get coefficients for the quadratic
    A = Vx * Vx + Vy * Vy + Vz * Vz
    B = 2 * Vx * (px - Cx) + _
        2 * Vy * (py - Cy) + _
        2 * Vz * (pz - Cz)
    C = Cx * Cx + Cy * Cy + Cz * Cz + _
        px * px + py * py + pz * pz - _
        2 * (Cx * px + Cy * py + Cz * pz) - _
        Radius * Radius
        
    ' Solve the quadratic A * t ^ 2 + B * t + C = 0
    B24AC = B * B - 4 * A * C
    
    ' Check intersections
    If B24AC < 0 Then
        ' No real intersection
        If HadHit And DirectC Then ScanlineDone = True
        RayTraceable_FindT = -1
        Exit Function
    ElseIf B24AC = 0 Then
        ' One intersection
        t1 = -B / 2 / A
    Else
        ' Two intersections
        B24AC = Sqr(B24AC)
        t1 = (-B + B24AC) / 2 / A
        t2 = (-B - B24AC) / 2 / A
        ' Use only positive values for t
        If t1 < 0.01 Then t1 = t2
        If t2 < 0.01 Then t2 = t1
        ' Use the smallest one
        If t1 > t2 Then t1 = t2
    End If
    
    ' If there's no positive value, there's no intersection
    If t1 < 0.01 Then
        If HadHit And DirectC Then ScanlineDone = True
        RayTraceable_FindT = -1
        Exit Function
    End If
    ' If the function reaches this line, we had a hit
    If DirectC Then HadHit = True
    RayTraceable_FindT = t1
End Function

Public Sub RayTraceable_FindHitColor(Objects As Collection, _
    ByVal eyeX As Single, ByVal eyeY As Single, ByVal eyeZ As Single, _
    ByVal px As Single, ByVal py As Single, ByVal pz As Single, _
    ByRef R As Integer, ByRef G As Integer, ByRef B As Integer)
    
    Dim Nx As Single
    Dim Ny As Single
    Dim Nz As Single
    Dim Nlen As Single
    
    ' Find the unit normal
    Nx = px - Center.Trans(1)
    Ny = py - Center.Trans(2)
    Nz = pz - Center.Trans(3)
    Nlen = Sqr(Nx * Nx + Ny * Ny + Nz * Nz)
    Nx = Nx / Nlen
    Ny = Ny / Nlen
    Nz = Nz / Nlen
    ' Uncomment the following lines for normal
    ' vector perturbation (bumpiness)
    ' Nx = Nx + Rnd * 0.2
    ' Ny = Ny + Rnd * 0.2
    ' Nz = Nz + Rnd * 0.2
    ' Nlen = Sqr(Nx * Nx + Ny * Ny + Nz * Nz)
    ' Nx = Nx / Nlen
    ' Ny = Ny / Nlen
    ' Nz = Nz / Nlen
    
    ' Calculate hit color
    CalculateHitColor Objects, Me, eyeX, eyeY, eyeZ, _
        px, py, pz, _
        Nx, Ny, Nz, _
        DiffKr, DiffKg, DiffKb, _
        AmbKr, AmbKg, AmbKb, _
        Spec_K, Spec_N, _
        ReflKr, ReflKg, ReflKb, _
        R, G, B
End Sub

Public Sub RayTraceable_Apply(M() As Single)
    m3Apply Center.Coord, M, Center.Trans
End Sub

Public Sub RayTraceable_ApplyFull(M() As Single)
    m3ApplyFull Center.Coord, M, Center.Trans
End Sub

Public Sub SetValues(ByVal X As Single, ByVal Y As Single, ByVal Z As Single, _
    ByVal Rad As Single, _
    ByVal AmbientKr As Single, ByVal AmbientKg As Single, ByVal AmbientKb, _
    ByVal DiffuseKr As Single, ByVal DiffuseKg As Single, ByVal DiffuseKb, _
    ByVal SpecularK As Single, ByVal SpecularN As Single, _
    ByVal ReflectedKr As Single, ByVal ReflectedKg As Single, ByVal ReflectedKb As Single)
    
    ' Assign values to local variables
    ' Position and radius
    Center.Coord(1) = X
    Center.Coord(2) = Y
    Center.Coord(3) = Z
    Center.Coord(4) = 1#
    Radius = Rad
    
    ' Lighting
    ' Ambient
    AmbKr = AmbientKr
    AmbKg = AmbientKg
    AmbKb = AmbientKb
    ' Diffuse
    DiffKr = DiffuseKr
    DiffKg = DiffuseKg
    DiffKb = DiffuseKb
    ' Specular
    Spec_K = SpecularK
    Spec_N = SpecularN
    ' Reflected
    ReflKr = ReflectedKr
    ReflKg = ReflectedKg
    ReflKb = ReflectedKb
End Sub

Public Sub RayTraceable_GetRminRmax(new_min As Single, new_max As Single, ByVal X As Single, ByVal Y As Single, ByVal Z As Single)
    Dim Dx As Single
    Dim Dy As Single
    Dim Dz As Single
    Dim Dist As Single

    Dx = X - Center.Trans(1)
    Dy = Y - Center.Trans(2)
    Dz = Z - Center.Trans(3)
    Dist = Sqr(Dx * Dx + Dy * Dy + Dz * Dz)
    new_max = Dist + Radius
    new_min = Dist - Radius
    If new_min < 0 Then new_min = 0
End Sub

Public Sub RayTraceable_ResetCulling()
    ForeverCulled = False
    HadHitPrev = False
End Sub

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